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Yang, Jinzhong; Wang, Qiyun; Wang, Jingying; Huang, Muxiong; Ma, Yongjun – Interactive Learning Environments, 2021
E-Schoolbag is an integrated platform presented on the portable digital devices for educational purposes. Successful and sustainable integration of e-Schoolbag into the classroom often demands teachers to be equipped with essential knowledge, skills, and willingness to employ it on a voluntary basis. The purpose of this study was to examine if…
Descriptors: Elementary School Teachers, Secondary School Teachers, Pedagogical Content Knowledge, Technological Literacy
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Kuo, Yen-Chun – Interactive Learning Environments, 2016
Consequential reasoning relevant to moral development has not been effectively practised in elementary schools in Taiwan. The present study designed a "To Do or Not To Do" website for students to explore moral dilemma situations and exercise consequence-based moral reasoning. Effective data from 160 fifth-grade students were collected…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Web Sites