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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
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Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
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Deshais, Meghan A.; Fisher, Alyssa B.; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2019
We used a reversal design with an embedded multielement design to compare the effects of an independent group contingency and a randomized dependent group contingency on compliance with assigned literacy worksheets in a first-grade general education classroom. Nine participants were selected based on low levels of compliance in baseline or by…
Descriptors: Comparative Analysis, Compliance (Psychology), Reinforcement, Grade 1
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Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Bicard, David F.; Ervin, Angela; Bicard, Sara C.; Baylot-Casey, Laura – Journal of Applied Behavior Analysis, 2012
We investigated teacher versus student seat selection in the context of group and individual seating arrangements. Disruptive behavior during group seating occurred at twice the rate when students chose their seats than when the teacher chose. During individual seating, disruptive behavior occurred more than three times as often when the students…
Descriptors: Behavior Modification, Grade 5, Space Utilization, Student Behavior
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Austin, Jennifer L.; Bevan, Deborah – Journal of Applied Behavior Analysis, 2011
We evaluated the effectiveness of full-session differential reinforcement of low rates of behavior (DRL) on 3 primary school children's rates of requesting attention from their teacher. Using baseline rates of responding and teacher recommendations, we set a DRL schedule that was substantially lower than baseline yet still allowed the children…
Descriptors: Behavior Modification, Reinforcement, Student Behavior, Program Effectiveness
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Campbell, Amy; Anderson, Cynthia M. – Journal of Applied Behavior Analysis, 2011
Tier 2 interventions are implemented similarly across students and thus serve as an efficient and cost-effective method of behavior support in school settings. Check-in/check-out is a Tier 2 intervention with documented effectiveness (e.g., Hawken & Horner, 2003; Todd, Campbell, Meyer, & Horner, 2008). Key features of the intervention…
Descriptors: Feedback (Response), Behavior Problems, Student Behavior, Intervention
Kupzyk, Sara; Daly, Edward J., III; Andersen, Melissa N. – Journal of Applied Behavior Analysis, 2011
Flash cards have been shown to be useful for teaching sight-word reading. To date, the most effective flash-card instruction method is incremental rehearsal (IR). This method involves the instructor interspersing unknown stimulus items into the presentation of known stimulus items. In this study, we compared IR to a modified IR…
Descriptors: Elementary School Students, Instructional Effectiveness, Teaching Methods, Reading Instruction
Daly, Edward J., III; Wells, Nikki J.; Swanger-Gagne, Michelle S.; Carr, James E.; Kunz, Gina M.; Taylor, Ashley M. – Journal of Applied Behavior Analysis, 2009
The current study examined the accuracy of the multiple-stimulus without replacement (MSWO) preference assessment for identifying preferred common classroom activities as reinforcers with children with behavioral disorders. The accuracy of predictions from the MSWO regarding high, medium, and low stimulus preference was tested by providing…
Descriptors: Class Activities, Student Behavior, Learning Activities, Behavior Disorders
Reed, Derek D.; Martens, Brian K. – Journal of Applied Behavior Analysis, 2008
We conducted an experimental analysis of children's relative problem-completion rates across two workstations under conditions of equal (Experiment 1) and unequal (Experiment 2) problem difficulty. Results were described using the generalized matching equation and were evaluated for degree of schedule versus stimulus control. Experiment 1 involved…
Descriptors: Student Behavior, Elementary School Students, Assignments, Workstations
Dib, Nancy; Sturmey, Peter – Journal of Applied Behavior Analysis, 2007
Discrete-trial teaching is an instructional method commonly used to teach social and academic skills to children with an autism spectrum disorder. The purpose of the current study was to evaluate the indirect effects of discrete-trial teaching on 3 students' stereotypy. Instructions, feedback, modeling, and rehearsal were used to improve 3…
Descriptors: Teaching Methods, Private Schools, Autism, Check Lists