NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Cixiao; Xu, Lingling; Liu, Hui – Journal of Computer Assisted Learning, 2022
Background: Virtual manipulatives (VMs) are increasingly adopted in inquiry activities. However, the effects of the ratio of mobile device-based VMs to students and external scripts (a guiding structure for prompting group process) provision on group interaction has not been detailed. Objectives: This study proposed four different technology…
Descriptors: Manipulative Materials, Educational Technology, Handheld Devices, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hadad, Shlomit; Watted, Abeer; Blau, Ina – Journal of Computer Assisted Learning, 2023
Background: Integration of digital technologies in schools raises the need of students to master technological, cognitive, and social digital literacy (DL) competencies. Objectives: Based on Hofstede's dimensional paradigm for defining culture, we address the cultural context and examine perceived and actual DL of Arabic-speaking minority students…
Descriptors: Cultural Background, Digital Literacy, Cultural Context, Arabic
Peer reviewed Peer reviewed
Direct linkDirect link
van Weerdenburg, Marjolijn; Tesselhof, Mariëtte; van der Meijden, Henny – Journal of Computer Assisted Learning, 2019
This study investigated the effect of a touch-typing course on the spelling and narrative-writing skills on the computer of elementary school students. Data of 207 students in Grades 4, 5, and 6 were analysed using a pretest-posttest design. Students in the experimental group (n = 154) followed a touch-typing course, and those in the control group…
Descriptors: Spelling, Writing (Composition), Writing Skills, Office Occupations
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, J. C.; Lin, M. Y. D.; Chen, S. Y. – Journal of Computer Assisted Learning, 2018
Anxiety plays an influential role in foreign language learning. However, a lack of attention was paid to examining the effects of anxiety levels on learning performance and gaming performance in digital game-based learning. To this end, this study developed a game-based English learning system and investigated how different levels of anxiety…
Descriptors: Anxiety, Computer Games, Computer Assisted Instruction, Quasiexperimental Design