Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 11 |
Descriptor
Source
Journal of Computer Assisted… | 11 |
Author
Bower, Matt | 2 |
Abed, Fayez | 1 |
Barzilai, Sarit | 1 |
Callaghan, M. N. | 1 |
Dhvani Toprani | 1 |
Falloon, G. | 1 |
Gulz, A. | 1 |
Haake, M. | 1 |
Jianwen Sun | 1 |
Lai, Jennifer W. M. | 1 |
Lindstrom, P. | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Research | 11 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 11 |
Middle Schools | 5 |
Secondary Education | 5 |
Junior High Schools | 4 |
Grade 7 | 3 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 6 | 1 |
More ▼ |
Audience
Location
China | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Teng, Mark Feng – Journal of Computer Assisted Learning, 2023
Background: Despite the potential of captioned videos, limited attention has been paid to the role of vocabulary knowledge (VK) and working memory (WM) in incidental vocabulary learning under different captioning conditions. Objectives: The present study aimed to bridge this gap by assessing VK and WM in incidental vocabulary learning under…
Descriptors: Foreign Countries, Elementary School Students, Vocabulary Development, Video Technology
Dhvani Toprani; Marcela Borge – Journal of Computer Assisted Learning, 2025
Background: In this paper, we extend findings from previous iterations of a design-based project called ThinkerSpaces design studios that promotes human-centred design among children. ThinkerSpaces design studios is a play-based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing…
Descriptors: Children, After School Programs, Play, Technology Uses in Education
Yawen Shi; Zengzhao Chen; Mengke Wang; Shaohui Chen; Jianwen Sun – Journal of Computer Assisted Learning, 2024
Background: Guided gaze is the instructor's gaze towards teaching materials to guide students' attention, and it plays a vital role in enhancing video-based education. The duration of guided gaze, indicating how long instructors focus on teaching materials, varies based on the lecture design. Nevertheless, the impact of varying durations of guided…
Descriptors: Teacher Behavior, Eye Movements, Lecture Method, Video Technology
Abed, Fayez; Barzilai, Sarit – Journal of Computer Assisted Learning, 2023
Background: YouTube is widely used for learning about scientific issues in and out of school. However, much of the scientific information on YouTube is inaccurate. Prior studies have mostly focused on how students evaluate textual online information sources and have not yet systematically examined how they evaluate authentic scientific YouTube…
Descriptors: Video Technology, Web Sites, Evaluative Thinking, Scientific and Technical Information
Stevenson, Michael; Lai, Jennifer W. M.; Bower, Matt – Journal of Computer Assisted Learning, 2022
Background: Screen-sharing technologies enable applications such as screen mirroring, video streaming and instant messaging across multiple device screens. Despite their increasing use in many contemporary classrooms, there is a paucity of research directly examining pedagogical benefits and issues of these technologies. Objectives: This study…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Technology Uses in Education
Qian Huangfu; Qianmei He; Sisi Luo; Weilin Huang; Yahua Yang – Journal of Computer Assisted Learning, 2025
Background: Video lectures which include the teachers' presence have become increasingly common. As teacher enthusiasm is a nonverbal cue in video lectures, more and more studies are focusing on this topic. However, little research has been carried out on the interactions between teacher enthusiasm and prior knowledge when learning from video…
Descriptors: Chemistry, Science Instruction, Teacher Student Relationship, Teacher Response
Torrington, Jodie; Bower, Matt – Journal of Computer Assisted Learning, 2021
Despite the proliferation of multimedia devices in elementary classrooms, there is limited research examining teacher-created video instruction, particularly regarding its effect on academic growth and engagement. This study investigated the effect of teacher-created computer-based video instruction (CBVI) using iPads on students' academic,…
Descriptors: Elementary School Teachers, Teacher Developed Materials, Film Production, Video Technology
van der Meij, H.; van der Meij, J. – Journal of Computer Assisted Learning, 2016
This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…
Descriptors: Grade 7, Video Technology, Tutorial Programs, Computer Software
Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Falloon, G. – Journal of Computer Assisted Learning, 2014
Since their introduction in 2010, much has been said and written about Apple's iPad (Apple Inc., Cupertino, CA, USA) and its potential to transform when and how students learn. Much of this hype has focused on attributes of the device such as its touch screen interface, light and portable form factor, easy-to-use operating system, and large…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Video Technology
Lindstrom, P.; Gulz, A.; Haake, M.; Sjoden, B. – Journal of Computer Assisted Learning, 2011
The article reports and discusses a long-term qualitative study of forty 8-10-year-old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the "pedagogical principles" that underlie the game and (ii) the "playing practice" in terms of what actually takes place when…
Descriptors: Video Technology, Play, Educational Technology, Mathematics Instruction