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Anne Jaksa; Carlos Lopez; Cathie Norris; Clark Rodeffer; Gus Simiao; Elliot Soloway; Alena Zachery-Ross – Journal of Interactive Learning Research, 2024
The study investigates the impact of Roadmap-formatted curriculum on student reading growth in grades 3-5 in the Ypsilanti Community Schools (Ypsilanti, MI). Classrooms in grades 3-5 were divided into two groups: those using the Roadmap-formatted, commercially-provided curriculum and those using the same commercially-provided curriculum in…
Descriptors: Elementary School Students, Reading Achievement, Grade 3, Grade 4
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Adapt and They Shall Come: Case Studies of Online Teacher-Parent Collaboration with At-Risk Students
Kofteros, Alexandros; Hadzilacos, Thanasis – Journal of Interactive Learning Research, 2019
This paper describes an unexpected collateral finding from an educational intervention with at-risk primary school pupils in which parents worked regularly with their children's teacher to leverage his adaptive teaching methods for their children. Efficient parent-teacher communication and effective collaboration are prerequisites, but not given;…
Descriptors: Case Studies, Parent Teacher Cooperation, Educational Technology, Cooperative Learning
Engen, Bård Ketil; Giæver, Tonje H.; Mifsud, Louise – Journal of Interactive Learning Research, 2018
In this article, we analysed the collaborative use of tablets (iPads) in a third-grade primary classroom in Norway where the pupils created fairy tales. The pupils worked in groups of five and shared an iPad in their group. We observed and recorded the story's development, which lasted a week, using video recordings and field notes. We explored…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Educational Technology
Lopez, Omar; Krockover, Cheri – Journal of Interactive Learning Research, 2014
This study contributes to the literature by examining in more detail the correlations among contextual factors defined by the teachers' technical confidence, lesson planning skills, and the extent of IWB usage in mathematics classroom discourse. The sample for the current study consisted of 134 elementary school teachers in grades K-5 using…
Descriptors: Elementary School Teachers, Bulletin Boards, Visual Aids, Educational Equipment
Peled, Yehuda; Medvin, Mandy; Domanski, Linda – Journal of Interactive Learning Research, 2015
This research examines teacher attitudes and anxieties about interactive whiteboard (IWB) use as related to perceived classroom implementation to enhance student engagement and achievement. The research took place in four western Pennsylvania, U.S.A. school districts. Data suggest that the districts in this study have invested in IWB technology…
Descriptors: Educational Technology, Computer Uses in Education, Interactive Video, Teacher Attitudes
Yang, Ju Yin; Teng, Ya Wen – Journal of Interactive Learning Research, 2014
Interactive whiteboards (IWBs) have been widely used in elementary schools in Taiwan. Hence, the purpose of this study was to investigate the perceptions of elementary school teachers and students using IWBs in English teaching and learning. Six public school English teachers and 614 students of 5th and 6th-grades in Yangmei Township, Taoyuan…
Descriptors: Elementary School Teachers, Elementary School Students, Student Attitudes, Teacher Attitudes
Parton, Becky Sue; Hancock, Robert; Mihir, Mihir – Journal of Interactive Learning Research, 2010
This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional barcode tags and two types of RFID (Radio Frequency Identification) tags were placed on tangible items. Students ranging from kindergarten to sixth grade…
Descriptors: Computers, Instructional Materials, Educational Technology, Electronic Equipment
Henrickson, Jeni; Doering, Aaron – Journal of Interactive Learning Research, 2013
There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…
Descriptors: Focus Groups, Interviews, Surveys, Observation
Agbatogun, Alaba Olaoluwakotansibe – Journal of Interactive Learning Research, 2013
Drawing from the socio-cultural theory of Vygotsky, this study compared the academic performance gains scores of pupils in a Keypad Response Technology (KRT) class with those in two other pedagogies to determine the learners' language proficiency level in ESL classroom. A sample of 99 Nigerian primary six pupils participated in the study.…
Descriptors: Foreign Countries, Social Theories, Academic Achievement, Achievement Gains
Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
Friedman, Rob; Saponara, Adam – Journal of Interactive Learning Research, 2008
In an attempt to hone the role of learners as designers, this study investigates the effectiveness of an instructional software application resulting from a design process founded on the tenets of participatory design, informant design, and contextual inquiry, as well as a set of established design heuristics. Collaboration occurred among learning…
Descriptors: Fantasy, Educational Technology, Pretests Posttests, College Students
Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki – Journal of Interactive Learning Research, 2004
This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…
Descriptors: Student Motivation, Competition, Computer Software, Leadership Styles