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Kathryn Lanouette; Sarah Van Wart; Tapan S. Parikh – Journal of Science Education and Technology, 2025
Over the last two decades, there has been an increasing focus on spatial technologies in teaching and learning, revealing the potential to support new forms of youth sensemaking across varied settings and modalities. Recent scholarship has shown the possibilities of participatory digital mapping technologies, enabling young people to collect data…
Descriptors: Science Education, Grade 5, Concept Mapping, Electronic Learning
Jong-Uk Kim; Hye-Gyoung Yoon – Journal of Science Education and Technology, 2025
Literature indicates that virtual reality (VR) effectively supports and enhances spatial thinking in astronomy education. This study examines how pre-service elementary teachers' technological pedagogical content knowledge (TPCK) characteristics manifest during astronomy VR material's development and utilization. Nine sophomores, organized into…
Descriptors: Preservice Teachers, Preservice Teacher Education, Elementary School Teachers, Pedagogical Content Knowledge
Moore, Tamara J.; Brophy, Sean P.; Tank, Kristina M.; Lopez, Ruben D.; Johnston, Amanda C.; Hynes, Morgan M.; Gajdzik, Elizabeth – Journal of Science Education and Technology, 2020
Computational thinking requires high cognitive load as students work to manage multiple tasks in their problem-solving environment. Through research in K-2 classrooms on computational thinking, we noticed that students lack the representational fluency needed to move from one form to another--such as moving from physical to more abstract…
Descriptors: Thinking Skills, Grade 2, Task Analysis, Elementary School Students
Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods