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Esmaeil Jafari – Research in Learning Technology, 2023
As a personal avatar, Metaverse can be very effective in science, technology, engineering and mathematics (STEM) classrooms such as science classes that are practical and experimental. In this article, the aim is to report a study related to the perception of teachers and their attitudes towards the use of metaverse tools in teaching elementary…
Descriptors: Science Teachers, Teacher Attitudes, Educational Technology, Technology Uses in Education
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Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
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Bahçekapili, Ekrem – Research in Learning Technology, 2023
Technology acceptance studies are interesting because they are practical and theoretically helpful in explaining the adoption and intention to use a particular technology. There is a large amount of research on e-learning and other technologies in the literature, but there is limited evidence to explain why secondary school students' intention to…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Technology Uses in Education
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Aguayo, Claudio; Eames, Chris; Cochrane, Thomas – Research in Learning Technology, 2020
In this article, we present a theoretical framework for mixed reality (MR/XR) self-determined learning to enhance ecological literacy in free-choice educational settings. The framework emerged from a research study in New Zealand which aimed to explore how learning experiences which incorporate mobile technologies within free-choice learning…
Descriptors: Self Determination, Guidelines, Literacy, Independent Study
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Laurillard, Diana – Research in Learning Technology, 2016
The demographics of massive open online course (MOOC) analytics show that the great majority of learners are highly qualified professionals, and not, as originally envisaged, the global community of disadvantaged learners who have no access to good higher education. MOOC pedagogy fits well with the combination of instruction and peer community…
Descriptors: Online Courses, Professional Development, Professional Continuing Education, Disadvantaged Youth
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Stieler-Hunt, Colleen; Jones, Christian M. – Research in Learning Technology, 2015
This study used qualitative methods to explore why some educators embrace the use of digital game-play (DGP) in the classroom. The results indicated that these teachers had a very strong belief that DGP could be beneficial for learning which stemmed from experiencing their own form of subjective success with using DGP in the classroom, availing…
Descriptors: Qualitative Research, Teaching Methods, Electronic Learning, Technology Uses in Education