Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Baroody, Arthur J. | 1 |
| Ching, Dixie | 1 |
| Eiland, Michael D. | 1 |
| Guin, N. | 1 |
| Jean-Daubias, S. | 1 |
| Koedinger, Ken | 1 |
| Lomas, Derek | 1 |
| Nogry, S. | 1 |
| Purpura, David J. | 1 |
| Reid, Erin E. | 1 |
| Sandoval, Melanie | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 3 |
| Elementary Secondary Education | 2 |
| Grade 1 | 1 |
| Grade 2 | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Primary Education | 1 |
Audience
Location
| France | 1 |
| Illinois | 1 |
| Pennsylvania | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Baroody, Arthur J.; Purpura, David J.; Eiland, Michael D.; Reid, Erin E. – Cognition and Instruction, 2014
Achieving fluency with basic subtraction and add-with-8 or -9 combinations is difficult for primary grade children. A 9-month training experiment entailed evaluating the efficacy of software designed to promote such fluency via guided learning of reasoning strategies. Seventy-five eligible first graders were randomly assigned to one of three…
Descriptors: Arithmetic, Thinking Skills, Elementary School Students, Grade 1
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic

Peer reviewed
Direct link
