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Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
Yahaya, Wan Ahmad Jaafar Wan; Salam, Sobihatun Nur Abdul – Online Submission, 2010
This paper presents an example of how usability design strategies for children can be designed into educational material using CD-ROM based multimedia application for assisting parents and teachers to develop children's learning and knowledge in decreasing as well as motivate children aged 7-9 years old to reduce their anxious feelings towards…
Descriptors: Children, Elementary School Students, Usability, Design
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Curcic, Svjetlana; Johnstone, Robin S. – Computers in the Schools, 2016
This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…
Descriptors: Intervention, Writing Skills, Learning Disabilities, Cartoons
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Ball, Stuart – Primary Science Review, 2003
Good primary science is about children being engaged in questioning, exploring and interpreting--and enjoying the experience. Good ICT is where appropriate software, hardware and activities complement and support science activities. It is all too easy to see only the whizzes and bangs of the latest technology and forget about the learning…
Descriptors: Science Activities, Educational Technology, Information Technology, Science Instruction