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Ole Johan Sando; Rasmus Kleppe; Ellen Beate Hansen Sandseter – European Early Childhood Education Research Journal, 2025
Understanding children's willingness to take risks is crucial for sound educational strategies and play environments. This study investigates children's risk willingness using a virtual reality (VR) playground balancing scenario and examines its associations with sensation-seeking personality trait, age, gender, and the likelihood of failing the…
Descriptors: Play, Children, Child Behavior, Computer Simulation
Mirjam West; Petra Baettig-Frey – Educational Technology & Society, 2025
Preserving biodiversity is vital, and early education plays a key role in fostering environmental awareness. An Augmented Reality Outdoor Mission (AROM) has been created as an innovative educational tool for children between the ages 7 and 11. AROM combines entertainment and education and is designed to engage elementary schoolchildren and…
Descriptors: Computer Simulation, Science Education, Biodiversity, Biology
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Chang, Shao-Chen; Hsu, Ting-Chia; Kuo, Wei-Chen; Jong, Morris Siu-Yung – British Journal of Educational Technology, 2020
Science and technology are driving people's life changes, including education and the environment. Many scholars have attempted to import technology into the classroom to help students learn in different subjects. However, students often need assistance with unfamiliar learning approaches and learning environments. This study proposed a…
Descriptors: Computer Simulation, Elementary School Students, Children, Geology
Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
Shurr, Jordan; Bouck, Emily C.; Bassette, Laura; Park, Jiyoon – Focus on Autism and Other Developmental Disabilities, 2021
Basic mathematic skills at the early age are foundational for later learning. Many students with autism spectrum disorder (ASD) struggle in academic learning without sufficient support. Research in the area of concrete manipulatives--tangible representations of abstract concepts--has been found effective. In addition, promising research has…
Descriptors: Manipulative Materials, Mathematics Skills, Mathematics Instruction, Instructional Effectiveness
Ikuta, Takashi; Gotoh, Yasushi; Uchiyama, Wataru – International Association for Development of the Information Society, 2019
Teacher cognition in classroom lessons is identified by an ongoing method using virtual reality (VR) videos. There are place and time constraints in real time implementation of the ongoing method in synchronous situations. To avoid these, recorded virtual reality videos were used. As a result, the existence of non-corresponding cognition was…
Descriptors: Computer Simulation, Video Technology, Schemata (Cognition), Synchronous Communication
Daniel J. Anderson – Analytic Teaching and Philosophical Praxis, 2019
Getting individuals to invest in reason is often an uphill battle for Community of Philosophical Inquiry (CPI) practitioners, especially when the CPI experience does not straightforwardly model decision-making outside the classroom. Intermittently using roleplaying games (RPG's) to conduct CPI's may help in this regard, as it provides individuals…
Descriptors: Philosophy, Communities of Practice, Thinking Skills, Role Playing
Kumpulainen, Kristiina; Byman, Jenny; Renlund, Jenny; Wong, Chin Chin – Education Sciences, 2020
Drawing on a relational ontology and scholarship of new literacies, we investigate the materiality and performativity of children's augmented storying in nature. Our study is situated in a Finnish primary school in which a novel, augmented reality application (MyAR Julle) was utilized as a digital storytelling tool for children (n = 62, aged 7-9),…
Descriptors: Elementary School Students, Computer Simulation, Story Telling, Children
Cheng, Kun-Hung – Journal of Educational Computing Research, 2017
With the increasing attention to the role of parents in children's learning, what issues parents consider and how they behave when learning with their children when confronted with the emerging augmented reality (AR) technology may be worth exploring. This study was therefore conducted to qualitatively understand parents' conceptions of AR…
Descriptors: Simulated Environment, Computer Simulation, Parent Role, Parent Attitudes
Recognition as Support for Reasoning about Horizontal Motion: A Further Resource for School Science?
Howe, Christine; Taylor Tavares, Joana; Devine, Amy – Research in Science & Technological Education, 2016
Background: Even infants can recognize whether patterns of motion are or are not natural, yet an acknowledged challenge for science education is to promote adequate reasoning about such patterns. Since research indicates linkage between the conceptual bases of recognition and reasoning, it seems possible that recognition can be engaged to support…
Descriptors: Science Education, Computer Simulation, Infants, Foreign Countries
van Joolingen, W. R.; Aukes, Annika V.; Gijlers, H.; Bollen, L. – Journal of Science Education and Technology, 2015
Modeling is an important approach in the teaching and learning of science. In this study, we attempt to bring modeling within the reach of young children by creating the SimSketch modeling system, which is based on freehand drawings that can be turned into simulations. This system was used by 247 children (ages ranging from 7 to 15) to create a…
Descriptors: Models, Teaching Methods, Science Instruction, Freehand Drawing
Ke, Fengfeng; Lee, Sungwoong – Interactive Learning Environments, 2016
This exploratory case study examined the process and potential impact of collaborative architectural design and construction in an OpenSimulator-based virtual reality (VR) on the social skills development of children with high-functioning autism (HFA). Two children with a formal medical diagnosis of HFA and one typically developing peer, aged…
Descriptors: Case Studies, Children, Skill Development, Social Behavior
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
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