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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Xiongjun Zhou; Yunxia Xiao; Mengxue Zheng; Zhijie Liang; Bo Sun; Juan Yang – Education and Information Technologies, 2024
A substantial amount of literature has shown that the input flooding and enhancement (Textual enhancement, TE) technique helps learners to perceive and acquire target features implicitly. Previous studies explored the efficacy of computer-assisted TE interventions in Second Language Acquisition with diverse techniques, but animation has not yet…
Descriptors: Foreign Countries, Second Language Learning, Elementary School Students, Animation
Darius Endlich; Wolfgang Lenhard; Peter Marx; Tobias Richter – Journal of Learning Disabilities, 2024
Children with mathematical difficulties need to spend more time than typically achieving children on solving even simple equations. Since these tasks already require a larger share of their cognitive resources, additional demands imposed by the need to switch between tasks may lead to a greater decline of performance in children with mathematical…
Descriptors: Mathematics Instruction, Learning Problems, Arithmetic, Mathematics Achievement
Tang Wee Teo – Journal of Curriculum Studies, 2024
Many empirical studies about STEM (science, technology, engineering, and mathematics) curriculum present problems for students to solve. This paper draws upon the data collected from the enactment of an integrated STEM curriculum to discuss problems as constitutive of problem spaces where four Grade 5 Singapore students engage with the…
Descriptors: STEM Education, Integrated Curriculum, Inquiry, Problem Solving
Kožuchová, Mária; Barnová, Silvia; Stebila, Ján; Krásna, Slávka – Acta Educationis Generalis, 2023
Introduction: In the proposed study, the authors focus on the effectiveness of the application of inquiry-based approach in Slovak schools and present the results of an original research study focused on the impact of inquiry-based teaching on students' knowledge acquisition. Methods: For the purposes of the research study, a pedagogical…
Descriptors: Inquiry, Active Learning, Instructional Effectiveness, Foreign Countries
Kevin Chan; Pui-sze Yeung; Kevin Kien Hoa Chung – Reading and Writing: An Interdisciplinary Journal, 2025
Foreign language anxiety has influenced reading achievement in English as a second language learning (ESL). However, less is known about how foreign language anxiety affects Chinese students learning English as L2 and the interplay between foreign language anxiety and cognitive-linguistic factors on L2 reading performance. This longitudinal study…
Descriptors: Second Language Learning, Anxiety, Word Recognition, English (Second Language)
McREL International, 2025
Teachers use a variety of strategies to capture students' attention, which is a necessary step for any lesson. Expert-level teachers take this one step farther, making sure that their attention-gathering techniques engage students cognitively, sparking productive curiosity and connecting to key concepts and skills to be learned in a unit or…
Descriptors: Elementary School Students, Secondary School Students, Secondary School Teachers, Elementary School Teachers
I Gde Wawan Sudatha; Luh Sri Surya Wisma Jayanti; Gede Wira Bayu; I Wayan Widiana; Siti Hajar Binti Halili – International Journal of Language Education, 2024
Elementary school students still need help learning English, resulting in low learning outcomes. The lack of learning facilities and the application of inappropriate learning models impact students' low motivation to learn English. Regarding this matter, this study aims to examine the effectiveness of task-based e-learning on students' cognitive…
Descriptors: Electronic Learning, Cognitive Processes, Learner Engagement, Reading
Machimana, Petronella Nondumiso Nompilo; Genis, Gerhard – Journal on English Language Teaching, 2022
This paper explores and compares the language learning strategies of high and low performing second language (L2) learners participating in peer tutoring. The participating learners were grouped into high and low performing learners based on their scores in English second language. The classification of strategies by Griffiths into base, core and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning
Ramli, Izzat Syahir Mohd; Maat, Siti Mistima; Khalid, Fariza – Cypriot Journal of Educational Sciences, 2022
Game-based learning has received increasing attention in recent years as it could help improve pupils' motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils' learning as a learning approach compared to conventional…
Descriptors: Game Based Learning, Learning Analytics, Elementary School Mathematics, Cognitive Processes
Cottone, Amanda M.; Yoon, Susan A.; Shim, Jooeun; Coulter, Bob; Carman, Stacey – Instructional Science: An International Journal of the Learning Sciences, 2023
Educating young learners to reason with data is increasingly important given our data-saturated society; yet teachers need support in recognizing and facilitating apt epistemic performance (which involves the beliefs and practices necessary to successfully establish, critique, and use data and knowledge within a domain) regarding data literacy…
Descriptors: Elementary School Students, Learning Processes, Data, Multiple Literacies