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Ramli, Izzat Syahir Mohd; Maat, Siti Mistima; Khalid, Fariza – Cypriot Journal of Educational Sciences, 2022
Game-based learning has received increasing attention in recent years as it could help improve pupils' motivation, self-efficacy, and achievement. Technological innovations like learning analytics (LA) and GBL offer pedagogical support for teachers. GBL could significantly support pupils' learning as a learning approach compared to conventional…
Descriptors: Game Based Learning, Learning Analytics, Elementary School Mathematics, Cognitive Processes
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Karaoglan Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Technology, Knowledge and Learning, 2022
One of the main problems encountered in the online learning process is the low or absence of students' engagement. They may face problems with behavioral engagement, cognitive engagement, emotional engagement in online learning environments. It is thought that the problems related to students' engagements can be overcome with personalized…
Descriptors: Learning Analytics, Intervention, Learner Engagement, Electronic Learning
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Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
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Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
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Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational Data Mining, 2020
This study investigates the effects of a scenario-based assessment design on students' writing processes. An experimental data set consisting of four design conditions was used in which the number of scenarios (one or two) and the placement of the essay task with respect to the lead-in tasks (first vs. last) were varied. Students' writing…
Descriptors: Instructional Effectiveness, Vignettes, Writing Processes, Learning Analytics