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Hsieh, Fu-Pei; Chen, Yun-An; Wu, Hui-Ju; Tsai, Chun-Yen – Journal of Educational Research, 2023
Picture book reading is essential in the early stages of learning and development. The current study aimed to incorporate picture books to improve first graders' scientific thinking, including scientific reasoning and creativity. The study adopted a quasi-experimental research design. There were 24 students in the experimental group and 23 in the…
Descriptors: Picture Books, Science Education, Teaching Methods, Thinking Skills
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Schwichow, Martin; Brandenburger, Martina; Wilbers, Jens – International Journal of Science Education, 2022
Designing and interpreting controlled experiments are important inquiry skills addressed in many current science curricula. The relevant skills associated with the design and interpretation of controlled experiments are summarised under the term control-of-variables strategy (CVS). Research on elementary school students' CVS skills shows that they…
Descriptors: Research Design, Inquiry, Elementary School Students, Comparative Analysis
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Blanton, Maria – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Learning progressions have become an important construct in educational research, in part because of their ability to inform the design of coherent standards, curricula, assessments, and instruction. In this paper, I discuss how a learning progressions approach has guided our development of an early algebra innovation for the elementary grades and…
Descriptors: Learning Trajectories, Access to Education, Algebra, Mathematics Education
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Aydin, Serap Öz; Azizoglu, Nursen; Yilmaz, Fatma Bilgican – Elementary School Forum (Mimbar Sekolah Dasar), 2023
This study aimed at designing instructional material named Biotechnology Instruction Module (BIM) which is enriched with active learning methods to enhance the 8th grade students' learning of the topic. The development of the teaching materials proceeded within the stages of the ADDIE instructional design model. The final form of the instructional…
Descriptors: Active Learning, Biotechnology, Case Studies, Genetics
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Jeannotte, Doris; Corriveau, Claudia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
This study investigates the use of manipulatives by elementary students working on a fraction task. Extending previous work on the role played by the manipulatives in students' activity, we aim at describing how the choices made for the task design disrupt students' activity, creating opportunities to learn. The theoretical underpinnings allow…
Descriptors: Fractions, Instructional Materials, Mathematics Instruction, Teaching Methods
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Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Esteve-Mon, Francesc M.; Sánchez-Caballé, Anna; Llopis-Nebot, María Ángeles – Journal of Educational Multimedia and Hypermedia, 2021
The use of social networks has shown beneficial effects in the teaching-learning process, as well as highlighting its positive impact on student engagement and critical thinking. Likewise, integrating technology in higher education contributes to the developing of digital competence. However, it is still necessary to rethink the use of social…
Descriptors: Student Teachers, Social Networks, Technological Literacy, Teaching Methods
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Ryoo, Ji Hoon; Tai, Robert H.; Skeeles-Worley, Angela D. – Research in Science Education, 2020
In longitudinal studies, measurement invariance is required to conduct substantive comparisons over time or across groups. In this study, we examined measurement invariance on a recently developed instrument capturing student preferences for seven instructional strategies related to science learning and career interest. We have labeled these seven…
Descriptors: Guidelines, Longitudinal Studies, Comparative Analysis, Error of Measurement
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Kyriakides, Leonidas; Charalambous, Evi – International Journal of Research & Method in Education, 2020
This paper refers to whole school interventions aiming to promote student learning outcomes through improving the functioning of school factors. Evaluation studies of these interventions mainly measure their impact on student learning outcomes. This paper argues for the importance of studying the mechanisms of whole school interventions through…
Descriptors: Guidelines, Structural Equation Models, Intervention, Educational Improvement
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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González-Calero, José Antonio; Berciano, Ainhoa; Arnau, David – Mathematical Thinking and Learning: An International Journal, 2020
The reversal error is a prevalent phenomenon that consists of reversing the relationship between two variables when writing equations from comparison in verbal language. A study with 169 Basque/Spanish bilingual pre-service teachers examined whether this error is mainly due to the students' tendency to employ a direct-translation strategy based on…
Descriptors: Thinking Skills, Language Processing, Language Role, Equations (Mathematics)
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Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
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Denham, A. R. – Journal of Computer Assisted Learning, 2015
There has been a steady rise in the support for games as learning environments. This support is largely based on the strong levels of engagement and motivation observed during gameplay. What has proven difficult is the ability to consistently design and develop learning games that are both engaging and educationally viable. Those in the game-based…
Descriptors: Educational Games, Instructional Design, Elementary School Students, Grade 4
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