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Ng-Knight, Terry; Gilligan-Lee, Katie A.; Massonnié, Jessica; Gaspard, Hanna; Gooch, Debbie; Querstret, Dawn; Johnstone, Nicola – Developmental Psychology, 2022
Emerging evidence suggests interventions can improve childhood self-regulation. One intervention approach that has shown promise is Taekwondo martial arts instruction, though little is known about its acceptability among stakeholders or its mechanisms of effect. We extend evidence on Taekwondo interventions in three ways: (1) testing the efficacy…
Descriptors: Physical Activities, Metacognition, Intervention, Evidence
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Karousou, Alexandra; Nerantzaki, Theodora – Second Language Research, 2022
Recent studies highlight the important contribution of phonological working memory (PM) in the early stages of both native and foreign language development. However, research on the effects of PM training on language development is very limited. This study aimed at assessing the effectiveness of a PM training educational intervention as a means of…
Descriptors: Memory, Phonology, Second Language Learning, Second Language Instruction
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Balabakgil, Burcin; Mede, Enisa – Advances in Language and Literary Studies, 2016
The purpose of this research study is to find out and compare the use of L1 as a teaching strategy by native and nonnative instructors in elementary level EFL classrooms at a preparatory program of a foundation (non-profit, private) university in Istanbul, Turkey. Specifically, the study aims to investigate the perceptions of native and non-native…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction
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Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education