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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren – International Journal of Game-Based Learning, 2025
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these…
Descriptors: Video Games, Cooperative Learning, Interaction, Children
Diane P. Montgomery; Kathy Snow – Journal of Teaching and Learning, 2024
During the COVID-19 pandemic, online learning became the predominant mode of learning for 33 to 54% of students in Canada's three largest school boards. As inclusive practices continue to grow and online learning is now part of the Ontario curriculum, educators need guidance on how to support K-12 students with diverse learning needs in online and…
Descriptors: Student Needs, Usability, Electronic Learning, Student Attitudes
Jodie Torrington; Matt Bower; Emma C. Burns – British Journal of Educational Technology, 2024
It is well-established that being a self-regulated learner is beneficial academically, motivationally and is considered essential for productive life-long learning. Despite this, there is limited evidence examining how different measures of self-regulation for learning (SRL) relate to task performance for young students learning in digital…
Descriptors: Elementary School Students, Elementary Education, Electronic Learning, Independent Study
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Hilal Karabulut; Hasan Gökçe; Ishak Afsin Kariper – Innovations in Education and Teaching International, 2025
The main purpose of this study is to reveal the opinions of science teacher candidates regarding the implementation of Discovery Learning-Based STEM Education in distance education with Applied Activities. The study was designed as a case study. Participants were first given basic chemistry education and introduced to the concepts of STEM,…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Grade 3
Shaikh, Rafikh Rashid; G., Nagarjuna; Gupta, Ayush – Education and Information Technologies, 2023
Networked computers can potentially support classrooms to be more interactive. It can help students share representations amongst themselves and work together on a shared virtual activity space. In research on the role of shared screens or shared virtual workspace in learning settings, there has been less attention paid to contexts where learners…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Computer Games, Mathematics Education
Chiang, Yueh-hui Vanessa; Cheng, Ya-Wen; Chen, Nian-Shing – Educational Technology & Society, 2023
Understanding the obstacles and causes students faced while learning with new technologies is the key to inform effective instructional designs. To achieve this aim, this study conducted a qualitative video analysis on language learners' observable behaviors when they took part in learning activities supported by the technology of robots and…
Descriptors: Learning Activities, Computer Assisted Instruction, Educational Technology, Robotics
Baltzaki, Maria; Chlapana, Elissavet – Education and Information Technologies, 2023
The aim of the present study was to compare the impact of two different didactic techniques, blended teaching and teaching by the exclusive use of ICT, on preschool children's vocabulary development. Additional aim of the present study was to investigate whether the impact of the two didactic techniques is differentiated by several language and…
Descriptors: Receptive Language, Vocabulary Development, Preschool Children, Blended Learning
Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Andy Ding-Xuan Ng; Aloysius Ong; Alwyn Vwen Yen Lee; Chew Lee Teo – Pedagogies: An International Journal, 2024
Research and development of Learning Analytics (LA) have created new ways to support students' learning. However, our understanding of teachers' roles when implementing LA in classroom practices remains nascent. This study investigates how teachers can implement LA to support students' agency in directing their own inquiry, when engaging in a…
Descriptors: Learning Analytics, Grade 5, Elementary School Students, Grade 6
Hong, Huang-Yao; Lee, Yuan-Hsuan – British Journal of Educational Technology, 2023
Reading motivation can greatly impact reading comprehension, but it tends to diminish in and beyond elementary school. This study employs knowledge building pedagogy to advance reading motivation and comprehension in an elementary Chinese language arts class. Participants were twenty-four third graders who spent one class period (ie, 40 minutes)…
Descriptors: Foreign Countries, Elementary School Students, Reading Comprehension, Reading Motivation
Dennen, Vanessa P.; Hall, Barbara M.; Hedquist, Amber – Online Learning, 2023
Many online learning experiences integrate some form of dialogic interaction among instructors and learners. However, the degree to which these individuals come to a mutual understanding of their task and topic, a phenomenon called intersubjectivity, often remains a question. This systematic review of online learning research examines 48…
Descriptors: Online Courses, Learning Experience, Journal Articles, Trend Analysis