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Anabela Abreu Malpique; Debora Valcan; Deborah Pino-Pasternak; Susan Ledger; Margaret Merga – Australian Educational Researcher, 2024
In many classrooms across the globe, students are expected to comprehend and produce handwritten and computer-generated texts as soon as they start school. As we progress towards digitalisation in education, it has become necessary to understand the effects of writing modality on students' literacy performance and development. The current…
Descriptors: Effect Size, Writing Achievement, Reading Achievement, Handwriting
Spence, Lucy K. – Reading Teacher, 2009
Jacky, an 11-year-old biliterate Latina, was the subject of this case study. She used her home funds of knowledge to become computer literate through the development of a website focused on Mexican heritage. The website, created via funds of knowledge drawn from the community, in turn involved families and the local community in computer…
Descriptors: Early Adolescents, Mexican Americans, Prior Learning, Computer Literacy
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Henderson, Robyn; Honan, Eileen – English Teaching: Practice and Critique, 2008
The teaching of digital literacies is regarded as an important facet of literacy teaching in the 21st century. With many literacy tests continuing to indicate that students' levels of achievement tend to be differentiated along socioeconomic lines, it seems timely to consider the connections between home and school and how these play out in…
Descriptors: Disadvantaged, Prior Learning, Teaching Methods, Family Environment