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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Tran, Yune – Journal of Educational Computing Research, 2019
The Computer Science Teachers Association has asserted that computational thinking equips students with essential critical thinking which allows them to conceptualize, analyze, and solve more complex problems. These skills are applicable to all content area as students learn to use strategies, ideas, and technological practices more effectively as…
Descriptors: Equal Education, Elementary School Students, Pretests Posttests, Computer Science Education
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Angeli, Charoula M.; Makridou, Eria – AERA Online Paper Repository, 2018
The paper examines how computational thinking can be taught to young children with the use of educational robotics using the kit LEGO WeDo. Computational thinking was measured in terms of four sub-skills, namely, sequencing, correspondence between actions and instructions, debugging, and flow of control. Students were assigned to an experimental…
Descriptors: Skill Development, Grade 3, Young Children, Elementary School Students
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Gil, Elizabeth – Journal of School Leadership, 2019
This article examines the perceptions of students who observed their adult family members' participation and also participated in Connection and Access through Technology (CAtT), a family-oriented community-based program that taught technology skills to adult family members of school-aged children. This qualitative study applies conceptions of…
Descriptors: Family Programs, Community Programs, Empowerment, Leadership
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Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
Learning and Work Institute, 2017
The European Agenda for Adult Learning defines the focus for European cooperation in adult education policies for 2012-2020. The Agenda highlights the need to increase participation in adult learning of all kinds (formal, non-formal and informal) either to acquire new work skills, or for active citizenship, or for personal development and…
Descriptors: Foreign Countries, Adult Learning, Adult Education, Lifelong Learning
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Forzani, Elena; Leu, Donald J. – Educational Forum, 2012
All students must start learning new literacies skills early if they are to gain the skills they will need as adults. Integrating these skills into classroom instruction at a young age is especially important for economically disadvantaged students. Moreover, the interactive nature of the Internet and other digital tools may hold special learning…
Descriptors: Internet, Young Children, Economically Disadvantaged, Elementary School Students
Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
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Sackes, Mesut; Trundle, Kathy Cabe; Bell, Randy L. – Computers & Education, 2011
This investigation explores young children's computer skills development from kindergarten to third grade using the Early Childhood Longitudinal Study-Kindergarten (ECLS-K) dataset. The sample size of the study was 8642 children. Latent growth curve modeling analysis was used as an analytical tool to examine the development of children's computer…
Descriptors: Socioeconomic Status, Young Children, Computers, Kindergarten
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Avtzon, Sarah Abitbol – Learning Disabilities: A Multidisciplinary Journal, 2012
Working memory, executive functions, and cognitive processes associated with specific academic areas, are empirically identified as being the core underlying cognitive deficits in students with specific learning disabilities. Using Hebb's theory of neuroplasticity and the principle of automaticity as theoretical bases, this experimental study…
Descriptors: Thinking Skills, Learning Disabilities, Control Groups, Experimental Groups
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Churchill, Daniel; Khoo, Kay Yong – Journal of International Education Research, 2012
This paper reports on case studies of four primary school children and their digital practices in Hong Kong. The study explored how the participating children view and represent through digital text in the context of their out-of-school technology use. Understanding how these practices extended into their English language classrooms was explicated…
Descriptors: Foreign Countries, Elementary School Students, English (Second Language), Second Language Instruction
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Bose, Kabita – Research in Post-Compulsory Education, 2004
Botswana does not intend to be left behind in the use of information and communication technology (ICT) in the support of research, education, development and communication with the rest of the world. It intends to introduce computers with connections to the Internet and computer-based communication to all schools. "Excellence in Education…
Descriptors: Teacher Competencies, Schools of Education, Computer Uses in Education, Foreign Countries
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Asan, Askin; Haliloglu, Zeynep – Turkish Online Journal of Educational Technology - TOJET, 2005
Project-based learning offers the opportunity to apply theoretical and practical knowledge, and to develop the student's group working, and collaboration skills. In this paper we presented a design of effective computer class that implements the well-known and highly accepted project-based learning paradigm. A pre-test/post-test control group…
Descriptors: Active Learning, Student Projects, Curriculum Implementation, Computer Literacy