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Showing 1 to 15 of 56 results Save | Export
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Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
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Hannah Thompson; Jiling Liu – Strategies: A Journal for Physical and Sport Educators, 2024
This article introduces a unique application, ClassDojo, that can be easily used in elementary classrooms, including physical education classes. Specifically, it describes the three features that are most relevant to class management, assessment, and communication in physical education. This application can enrich physical educators' repertoire of…
Descriptors: Elementary Education, Physical Education, Computer Software, Handheld Devices
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Kevser Tozduman Yarali – Journal of Learning and Teaching in Digital Age, 2025
Digital games are among the most common reasons children use the internet, and the time children spend playing digital games is increasing day by day. This research aims to identify the characteristics of the digital games most preferred by children, while also examining their digital gaming habits. The study was conducted using a qualitative…
Descriptors: Elementary School Students, Middle School Students, Computer Games, Handheld Devices
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Grimsby, Rachel – Journal of General Music Education, 2023
There are many barriers to collaborative planning between music educators and special education paraprofessionals (SEPs). While allocated collaborative planning time would be best, the reality for many music educators and SEPs is that they are not given this time. I provide three alternatives to collaborative planning that were suggested by music…
Descriptors: Educational Cooperation, Music Teachers, Special Education, Paraprofessional School Personnel
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Miller, Stacia C.; McIntyre, Christina J.; Lindt, Suzanne F. – Childhood Education, 2020
As the latest advances in technology make their way into the classroom, teachers are often overwhelmed with decisions about which technologies are the easiest to implement, best for student learning, and most interesting to students. Among the latest technology sensations to emerge are video response tools, which are online social interfaces for…
Descriptors: Educational Technology, Elementary School Students, Technology Integration, Video Technology
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Aizenkot, Dana; Kashy-Rosenbaum, Gabriela – Journal of Early Adolescence, 2021
Schools have prioritized fighting cyberbullying by implementing intervention programs. Yet few interventions have been studied for their effectiveness in reducing cyberbullying and improving socio-emotional aspects in the classroom. This study reports the results of the Safe Surfing intervention program designed to reduce cyberbullying in WhatsApp…
Descriptors: Program Effectiveness, Intervention, Bullying, Computer Mediated Communication
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Hsin, Lisa B.; Mu, Nan; Selman, Robert L. – Reading Teacher, 2021
We paint a picture of preadolescent students' thinking on a topic of everyday importance: the right to use and the responsibility not to abuse digital technology in school. We analyzed the writing of students in grades 4-7 in response to an essay prompt about classroom iPad (tablet computer) use after a hypothetical cyberbullying incident,…
Descriptors: Student Rights, Student Responsibility, Technology Integration, Handheld Devices
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Vale, Pamela; Graven, Mellony – ZDM: Mathematics Education, 2023
The COVID-19 pandemic continues to present severe challenges to the education sector more than 2 years after the first case was detected. We explore the strategies South African teachers used to support continued mathematics learning at home during the COVID-19 pandemic across different stages of the response to it and across different contexts.…
Descriptors: Foreign Countries, Educational Strategies, COVID-19, Pandemics
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Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
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Tamir, Emanuel; Etgar, Ran; Peled, Daniel – Research in Educational Administration & Leadership, 2020
Smartphone applications have become increasingly popular, influencing functioning in all life domains. This study investigated the influence of the WhatsApp application on decision-making processes among kindergarten-managers. The research aimed to investigate the types of decisions made using WhatsApp. To examine this, a 3-phase mixed-method…
Descriptors: Decision Making, Handheld Devices, Computer Mediated Communication, Computer Oriented Programs
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Couture-Matte, Robin – Canadian Modern Language Review, 2022
The present study explored negotiated interaction with Grade 6 students (age 11-12) engaged in communicative tasks supported by Club Penguin Island, a massively multiplayer online role-playing game (MMORPG). Unlike previous studies on digital games, the present study assessed the use of Club Penguin Island during face-to-face interaction.…
Descriptors: Elementary School Students, Grade 6, Grammar, Second Language Learning
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Cremades, Raúl; Onieva-López, Juan Lucas; Maqueda-Cuenca, Eugenio; Ramírez-Leiton, John J. – Interactive Learning Environments, 2021
The globalisation of mobile instant messaging (MIM) in applications like WhatsApp encourages the use of a non-standard linguistic register. The purpose of this study is to determine and assess the perception of school teachers and teaching students on this issue in relation to the language education. This descriptive transectional study has been…
Descriptors: Computer Mediated Communication, Language Teachers, Teacher Attitudes, Preservice Teachers
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Burnell, Kaitlyn; Andrade, Fernanda C.; Hoyle, Rick H. – Developmental Psychology, 2023
There is fear that adolescents have limited control over their digital technology use. The current research examines longitudinal (Study 1) and daily (Study 2) associations between U.S. adolescents' self-control and digital technological impairment and use. Using a large sample (N = 2,104; Wave 1: M[subscript age] = 12.36, 52% female, 57%…
Descriptors: Correlation, Adolescents, Self Control, Information Technology
Bourchtein, Elizaveta; Langberg, Joshua M.; Cusick, Caroline N.; Breaux, Rosanna P.; Smith, Zoe R.; Becker, Stephen P. – Grantee Submission, 2019
Objectives: This study used a multi-informant approach to examine differences in types and rates of technology used by adolescents with and without attention-deficit/hyperactivity disorder (ADHD), associations between technology use and sleep/daytime sleepiness, and whether technology use was differentially related to sleep/daytime sleepiness in…
Descriptors: Computer Use, Sleep, Adolescents, Attention Deficit Hyperactivity Disorder
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