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Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Corbett, Robin – ProQuest LLC, 2015
The purpose of this qualitative research study was to compare student and parental perceptions of mobile technology use, specifically iPads, in seventh grade math classrooms and at home. How students and parents perceive the use of iPads within the seventh grade math classroom and how students and parents perceive the influence of iPad use at home…
Descriptors: Qualitative Research, Student Attitudes, Parent Attitudes, Telecommunications