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Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
Watcharapol Wiboolyasarin; Nattawut Jinowat – Iranian Journal of Language Teaching Research, 2024
The increasing popularity of mobile dual-language learning applications (apps) in the education industry has led to a growing interest in investigating their effectiveness. However, there is a paucity of research investigating mobile apps specifically designed for speakers learning dual languages. Accordingly, this study utilised a qualitative…
Descriptors: Elementary School Teachers, Foreign Countries, Handheld Devices, Computer Oriented Programs
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Reichert, Frank; Zhang, Deju; Law, Nancy W. Y.; Wong, Gary K. W.; de la Torre, Jimmy – Educational Technology Research and Development, 2020
Digital literacy competence (DL) is an important capacity for students' learning in a rapidly changing world. However, little is known about the empirical structure of DL. In this paper, we review major DL assessment frameworks and explore the dimensionality of DL from an empirical perspective using assessment data collected using authentic…
Descriptors: Technological Literacy, Competence, Computer Software, Computer Oriented Programs
Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
Tärning, Betty – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The goal of this paper is to examine digital applications used in Swedish schools and whether they fulfill their potential as support for learners. This is done by examining the kinds of feedback they provide and discussing if this feedback supports learning or not. Background: The paper targets one aspect regarding which educational…
Descriptors: Feedback (Response), Foreign Countries, Educational Technology, Technology Uses in Education
Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
Çakir, Rahman; Aktay, Sayim – Journal of Education and Training Studies, 2016
Smartphones are not just pieces of hardware, they at same time also dip into software features such as communication systems. The aim of this study is to examine primary school principals' experiences with smart phone applications. Shedding light on this subject means that this research is qualitative. Criterion sampling has been intentionally…
Descriptors: Principals, Elementary Schools, Computer Oriented Programs, Foreign Countries
Grimes, Ka Rene – International Association for Development of the Information Society, 2014
The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten early childhood classrooms in two schools and will begin an empirical study at the beginning of the 2014-2015 school year. Through my work I believe the…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Teaching Methods, Educational Technology
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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