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Lysenko, Larysa; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2022
This paper explores factors to increase the likelihood that the implementation of ABRACADABRA, a technology-based approach to teaching and learning literacy, endures and expands beyond the initial research. Started as a pilot study in 12 classrooms, the implementation spread to more than 500 primary classrooms over six years in five areas of…
Descriptors: Sustainability, Intervention, Computer Software, Educational Technology
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
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Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
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Matthew E. Foster – Society for Research on Educational Effectiveness, 2021
Background/Context: Despite the surge in efficacy studies, a recent meta-analysis indicates that the relative effectiveness of any two math interventions is largely unknown (Nelson & McMaster, 2019). Additionally, policy makers rarely choose educational programs based on an assessment of costs and cost-effectiveness (Hollands et al., 2016;…
Descriptors: Costs, Cost Effectiveness, Mathematics Instruction, Numeracy
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Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
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Larkin, Kevin – Journal of Research on Technology in Education, 2012
The current orthodoxy regarding computer use in schools appears to be that one-to-one (1:1) computing, wherein each child owns or has sole access to a computing device, is the most efficacious way to achieve a range of desirable educational outcomes, including individualised learning, collaborative environments, or constructivist pedagogies. This…
Descriptors: Foreign Countries, Cost Effectiveness, Cooperative Learning, Classroom Environment
Vallis, Keith; Williamson, Peter – Learning & Leading with Technology, 2009
Interactive whiteboards are all the rage in classrooms across the world these days, and for good reason. Like most technology, they hold students' attention much better than a traditional lecture-and-blackboard lesson ever could. They also solve the problem of having only one classroom computer for 30 students by projecting the screen at the front…
Descriptors: Computer Software, Computers, Educational Technology, Technology Integration
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Metcalf, Shari J.; Tinker, Robert F. – Journal of Science Education and Technology, 2004
This paper reports a test on the feasibility and educational value of probeware and associated instructional materials in middle school science education. We addressed feasibility through consideration of costs, teacher professional development, and instructional design. In order to test our approach, we developed 2 middle school science…
Descriptors: Elementary School Science, Instructional Materials, Feasibility Studies, Professional Development
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Clarfield, Julie; Stoner, Gary – School Psychology Review, 2005
A computerized program, Headsprout, was investigated as an intervention for beginning reading instruction with 3 students identified with Attention-Deficit/Hyperactivity Disorder (ADHD). A multiple-baseline design, across subjects, was implemented to investigate the program's effects on oral reading fluency and task engagement. Results of the…
Descriptors: Reading Fluency, Beginning Reading, Hyperactivity, Attention Deficit Disorders
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection