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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Ingi Heinesen Højsted; Maria Alessandra Mariotti – International Journal of Mathematical Education in Science and Technology, 2024
This article reports on the design and implementation of a didactic sequence in the frame of a design-based research study. The research aim is to test the hypothesis that affordances of dynamic geometry may support students' awareness of logical relationships between geometrical properties of constructed figures. We elaborate on the task design…
Descriptors: Geometry, Mathematics Instruction, Logical Thinking, Teaching Methods
Ellen Konstanse Hovik; Kathleen Nolan – Cogent Education, 2024
The aim of the study informing this paper was to investigate pre-service teachers' (PSTs') approaches to task design, posing the research question: How do pre-service teachers respond when they are asked to design an exploratory task using GeoGebra for 8th grade students? The research study and this paper focus on the PSTs' design stories rather…
Descriptors: Preservice Teachers, Experiential Learning, Middle School Mathematics, Mathematics Teachers
Zacamy, Jenna; Roschelle, Jeremy – Digital Promise, 2022
Digital learning platforms (DLPs) are beginning to become open to research. Specifically, in our work in SEERNet, developers are extending five platforms, each used in either K-12 or higher education by more than 100,000 users, to enable third-party researchers to explore, develop, and test improvements. SEERNet seeks to enable equity-relevant…
Descriptors: Integrated Learning Systems, Kindergarten, Elementary Secondary Education, Higher Education
Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
Olsher, Shai; Lavie, Irit – International Journal of Mathematical Education in Science and Technology, 2023
Generalization is considered to be an essential part of mathematical reasoning and proving, and it has many definitions in mathematics education research. Despite its centrality, teachers often have difficulty identifying and responding to generalization in students' work. In this study, we focus on preservice teacher's (PTs) ability to describe…
Descriptors: Generalization, Mathematics Skills, Preservice Teachers, Elementary School Mathematics
Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
Zeynep Özer; Rasim Erol Demirbatir – LUMAT: International Journal on Math, Science and Technology Education, 2023
In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil Inalcik Science and Art Center.…
Descriptors: Art Education, STEM Education, Music Activities, Academically Gifted
Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
Shou, Tianze; Borchers, Conrad; Karumbaiah, Shamya; Aleven, Vincent – International Educational Data Mining Society, 2023
Spatial analytics receive increased attention in educational data mining. A critical issue in stop detection (i.e., the automatic extraction of timestamped and located stops in the movement of individuals) is a lack of validation of stop accuracy to represent phenomena of interest. Next to a radius that an actor does not exceed for a certain…
Descriptors: Classroom Design, Accuracy, Validity, Space Utilization
Lisnani; Putri, Ratu Ilma Indra; Zulkardi; Somakim – Journal on Mathematics Education, 2023
This study aims to develop a valid, practical, and which has potential effect web-based realistic mathematics learning environment with the six cultural contexts of the island of Sumatera. The learning environment has the potential to positively impact primary school students. The study employed design research method, which encompassed the…
Descriptors: Mathematics Education, Educational Environment, Elementary School Students, 21st Century Skills
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Skocic Mihic, Sanja; Martan, Valentina; Roncevic Zubkovic, Barbara – Reading & Writing Quarterly, 2022
Numerous studies in different science fields have examined the various aspects of educational interventions designed to facilitate learning outcomes in students with dyslexia. The aim of this study was to present an overview of empirical research related to interventions aimed at primary school students with dyslexia. Mapping was conducted to…
Descriptors: Elementary School Students, Dyslexia, Students with Disabilities, Intervention
Pielsticker, Felicitas; Witzke, Ingo; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Digital media have become increasingly important in recent years and can offer new possibilities for mathematics education in elementary schools. From our point of view, geometry and geometric objects seem to be suitable for the use of computer-aided design software in mathematics classes. Based on the example of Tinkercad, the use of CAD software…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Technology, Technology Uses in Education