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Showing 1 to 15 of 32 results Save | Export
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Tunahan Yilmaz; Serkan Izmirli – Journal of Educational Technology and Online Learning, 2023
The objective of this research was to investigate the influence of both unplugged and plugged coding activities on the computational thinking skills of secondary school students. Using an experimental design with a pretest-posttest control group, the study indicated that students enhanced their computational thinking skills through engagement in…
Descriptors: Coding, Computation, Thinking Skills, Computer Software
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Tammy D. Lee; Carrie Lee; Mark Newton; Paul Vos; Jennifer Gallagher; Daniel Dickerson; Camryn Regenthal – Journal of Science Teacher Education, 2024
Learning science is a social enterprise that involves students communicating ideas, observations, and findings. Navigating talk between students about scientific concepts and practices is a complex task for teachers. Traditionally, science educators have used a method called microteaching (teaching to peers) as a context for practicing teaching.…
Descriptors: Microteaching, Computer Simulation, Preservice Teachers, Computer Software
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Dawn M. Woods; Linda Doornbos; Cynthia Carver – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This qualitative study investigated how mixed-reality simulations supported the development of justice-oriented core teaching practices within a large elementary education program. Told from the point-of-view of two methods instructors, using candidates' written and oral reflections, the authors examined the use of Mursion[R] mixed reality…
Descriptors: Social Justice, Elementary Education, Computer Simulation, Computer Software
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Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
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Gürsan, Serkan; Tapan-Broutin, Menekse Seden; Ipek, Jale – Open Journal for Educational Research, 2022
In this study, a technology-supported teaching module was designed to support the advancement of critical thinking as determined by Facione (1990). The lesson plans of the designed teaching module were applied to future mathematics teachers in primary schools. In the study, worksheets constitute teaching model applications lesson plans and it is…
Descriptors: Preservice Teachers, Mathematics Instruction, Critical Thinking, Thinking Skills
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Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
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Mari, Emilie; Millon Faure, Karine; Assude, Teresa – International Journal for Technology in Mathematics Education, 2022
In this article, we focus on how spatial knowledge can be articulated with the integration of programmable floor robots in the mathematics classroom. We describe the observation grid we conceived to take into account three distinct dimensions: spatial knowledge, robotics and computer programming. Then, we implement this tool to analyse mathematics…
Descriptors: Programming, Robotics, Elementary School Students, Spatial Ability
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Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
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Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
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Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
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Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
Editorial Projects in Education, 2025
Problem-based learning (PBL) offers a powerful approach to engage students in meaningful learning experiences by connecting classroom content to real-world challenges. This Spotlight explores how PBL can be implemented across K-12 to foster critical thinking, collaboration, and problem-solving skills. From preparing students for the workforce…
Descriptors: Problem Based Learning, Learning Experience, Kindergarten, Elementary Secondary Education
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Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
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Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
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Bishop, Jessica Pierson – Journal of the Learning Sciences, 2021
Background: This study considers the moment-bymoment mathematics discourse of teachers and students and the relationship of these discourses to student learning. I focus on the discursive constructs of responsiveness to students' mathematical thinking and the intellectual work in teacher and student discourse. Responsiveness to students'…
Descriptors: Discourse Analysis, Mathematics Instruction, Mathematics Achievement, Teacher Student Relationship
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