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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Fu-Hsing Tsai – SAGE Open, 2023
The cultivation of computational thinking and programing education have gained prominence in K-12 education worldwide. Primary school teachers should be proficient in visual programing and using microcontrollers to teach programing courses. To cope with these trends, a learning activity was developed and implemented in Taiwan's primary teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Programming, Computer Science Education
Karppinen, Seija; Kallunki, Veera; Komulainen, Kauko – International Journal of Technology and Design Education, 2019
The paper discusses how a teaching approach, "interdisciplinary design and invention pedagogy," affected primary school student teachers' learning outcomes through the craft design process in pre-service teacher education. This study applies developmental work research (Engeström in J Educ Work 14(1):133-156, 2001; Engeström in…
Descriptors: Interdisciplinary Approach, Handicrafts, Textiles Instruction, Teaching Methods
Henry, Nancy L. – ProQuest LLC, 2016
Technology and a variety of resources play an important role in students' educational lives. Vygotsky's (1987) theory of tool mediation suggests that cultural tools, such as computer software influence individuals' thinking and action. However, it is not completely understood how technology and other resources influence student action. Middle…
Descriptors: Grade 8, Middle School Students, Student Research, Earth Science
Leah M. Reed – English Journal, 2017
Through a case study of a seventh-grade ELA teacher, this article examines New Literacies pedagogy and more specifically a digital video project amid high-stakes testing pressures that often place limitations on teaching and learning.
Descriptors: Poetry, English Instruction, Grade 7, Multiple Literacies
Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
Aktümen, Muharrem; Yildiz, Avni – Malaysian Online Journal of Educational Technology, 2016
One of the definitions of mathematics is that it is "a science of patterns and themes". Within the scope of this definition, the current software technology facilitates the creation of visuals and patterns. Thus, GeoGebra software was used. The study was carried out in two stages. In the first stage, the Dynamic Geometry Software and the…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Technology Uses in Education
Cruz, Bárbara C. – Social Education, 2013
Barbara Cruz describes how what began as a challenge (i.e., finding or justifying the time to spend on history instruction in an environment of high-stakes testing) turned into a rich learning experience for students using historical fiction. By designing experiences that were literacy centered but based in historical content, this group of…
Descriptors: History Instruction, Fiction, History, Childrens Literature
Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
Ellwood, Robin B. – ProQuest LLC, 2013
This research investigated how student social interactions within two approaches to an inquiry-based science curriculum could be related to student motivation and achievement outcomes. This qualitative case study consisted of two cases, Off-Campus and On-Campus, and used ethnographic techniques of participant observation. Research participants…
Descriptors: Science Achievement, Student Motivation, Computer Software, Inquiry
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Urrea, Claudia – New Directions for Youth Development, 2010
A one-to-one learning environment, where each participating student and the teacher use a laptop computer, provides an invaluable opportunity for rethinking learning and studying the ways in which children can program computers and learn to think about their own thinking styles and become epistemologists. This article presents a study done in a…
Descriptors: Foreign Countries, Rural Schools, Educational Technology, Thinking Skills
Kervin, Lisa; Mantei, Jessica – Technology, Pedagogy and Education, 2009
The changing nature of literacy is well documented within the literature, challenging educators to examine their pedagogies in light of the needs of learners in the current climate. The development and creation of non-linear texts within primary classrooms is of current interest as they reflect the types of texts accessed and created by users of…
Descriptors: Literacy, Elementary School Students, Case Studies, Writing Instruction
Shepherd, Carol; Mullane, Ann Mary – Journal of College Teaching & Learning, 2010
Harnessing student energy for the positive use of technology in the classroom requires significant change for many educators. Students today exhibit a one-click mentality when using computers in the classroom, and are frustrated when they are not provided with instant gratification. Gone are the reading and higher level thinking skills of the pen…
Descriptors: Toys, Learning Processes, Educational Technology, Thinking Skills
Technology: An Introduction to Using Spreadsheets to Increase the Sophistication of Student Projects
Siegle, Del – Gifted Child Today, 2005
Very young students can begin to use technology to organize and analyze their data in sophisticated ways. The National Center for Education Statistics (2005) reported that 67% of nursery school students and 80% of kindergarten students were using computers in 2003. By the early elementary grades, some of these students are ready to begin using…
Descriptors: Statistical Analysis, Computer Software, Student Projects, Talent
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