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Erwin, Robin W., Jr. – Kappa Delta Pi Record, 2016
For learners who need sight-word practice, including young students and struggling readers, digital flash cards may promote automatic word recognition when used as a supplemental activity to regular reading instruction. A novel use of common presentation software efficiently supports this practice strategy.
Descriptors: Sight Method, Sight Vocabulary, Reading Instruction, Reading Difficulties
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Paney, Andrew S.; Kay, Ann C. – Update: Applications of Research in Music Education, 2015
The purpose of this study was to measure the effect of concurrent visual feedback on pitch-matching skill development in third-grade students. Participants played a computer game, "SingingCoach," which scored the accuracy of their singing of the song "America." They followed the contour of the melody on the screen as the…
Descriptors: Singing, Music Education, Feedback (Response), Computer Games
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Sarris, Menelaos; Dimakos, Ioannis C. – Themes in Science and Technology Education, 2015
This article presents results from an initial investigation of Greek oral reading fluency and prosody. Although currently held perspectives consider reading the product of reading decoding and reading comprehension, there is enough evidence (both Greek and foreign) to suggest that other variables may affect reading, as well. Such variables include…
Descriptors: Foreign Countries, Greek, Oral Reading, Reading Fluency
Gibson, David – Mathematics Teaching, 2011
In the September 2010 issue of "Mathematics Teaching," Tom O'Brien offered practical advice about how to teach addition, subtraction, multiplication, and division and contrasted his point of view with that of H.H. Wu. In this article, the author revisits Tom's examples, drawing on his methodology while, hopefully, simplifying it and giving it…
Descriptors: Opinions, Number Systems, Methods, Teaching Methods
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Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
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Madden, M.; Chung, P. W. H.; Dawson, C. W. – Computers & Education, 2008
This paper reports a study assessing a new computer tool for cartoon storytelling, created by the authors for a target audience in the upper half of the English and Welsh Key Stage 2 (years 5 and 6, covering ages 9-11 years). The tool attempts to provide users with more opportunities for expressive visualisation than previous educational software;…
Descriptors: Cartoons, Computer Software, Computers, Writing (Composition)
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Varol, Filiz; Colburn, Linda K. – AACE Journal, 2007
The purpose of this study was to investigate the critical attributes of mathematical software designed for children between the ages of four and seven. This study sought to offer guidelines that will assist software designers in the design of developmentally appropriate educational software. In addition, teachers and parents may benefit from this…
Descriptors: Computer Software, Young Children, Mathematics Instruction, Computer Uses in Education
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Kali, Yael; Linn, Marcia C. – Elementary School Journal, 2008
Research has shown that technology-enhanced visualizations can improve inquiry learning in science when they are designed to support knowledge integration. Visualizations play an especially important role in supporting science learning at elementary and middle school levels because they can make unseen and complex processes visible. We identify 4…
Descriptors: Elementary School Science, Science Instruction, Visualization, Computer Uses in Education