Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 55 |
Descriptor
Source
Author
Alonzo, Julie | 7 |
Lai, Cheng Fei | 7 |
Tindal, Gerald | 7 |
Chang, Kuo-En | 2 |
Chen, Nian-Shing | 2 |
Hwang, Gwo-Jen | 2 |
Sung, Yao-Ting | 2 |
Ailiya | 1 |
Al Sarhan, Khaled Ali | 1 |
Al-Zboon, Mohammad Saleem | 1 |
AlZboon, Saleem Odeh | 1 |
More ▼ |
Publication Type
Education Level
Elementary Education | 59 |
Elementary Secondary Education | 38 |
Secondary Education | 9 |
Grade 4 | 8 |
Middle Schools | 8 |
Grade 5 | 7 |
Grade 6 | 6 |
High Schools | 6 |
Higher Education | 6 |
Grade 3 | 5 |
Intermediate Grades | 5 |
More ▼ |
Audience
Parents | 1 |
Policymakers | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Individuals with Disabilities… | 7 |
Americans with Disabilities… | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
Gates MacGinitie Reading Tests | 1 |
Massachusetts Comprehensive… | 1 |
What Works Clearinghouse Rating
Klaudia Krenca; Emily Taylor; S. Hélène Deacon – Journal of Research in Reading, 2024
Background: This study examined how children's ability to understand what they read on screens is impacted by two specific digital features: hovering hyperlinks and scrolling. Methods: The participants were 75 English-speaking children (M = 9.90 years, SD = 0.90 years) in Grades 3 to 5 who participated in an online research study. Using a…
Descriptors: Hypermedia, Reading Comprehension, Digital Literacy, Children
Bullock, Emma P.; Roxburgh, Allison L.; Moyer-Packenham, Patricia S.; Bektas, Elif; Webster, Joseph S.; Bullock, Kathleen A. – Journal of Computer Assisted Learning, 2021
This study focused on an examination of how type, quality and children's awareness of design features in digital math games, along with an awareness of the mathematics goals of the game, were related to learning outcomes. We conducted a parallel conversion mixed methods study with 45 students in Grades 3 and 4 (ages 9-10). Students participated in…
Descriptors: Mathematics Instruction, Game Based Learning, Video Games, Outcomes of Education
Zeynab (Artemis) Mohseni; Italo Masiello; Rafael M. Martins – Education and Information Technologies, 2024
There is a significant amount of data available about students and their learning activities in many educational systems today. However, these datasets are frequently spread across several different digital services, making it challenging to use them strategically. In addition, there are no established standards for collecting, processing,…
Descriptors: Elementary School Students, Data, Individual Development, Learning Trajectories
Anagrolia Faustino; Guneet Kaur Cheema; Marcus Bussey – Journal of Interdisciplinary Studies in Education, 2024
This paper investigates the use of commonly employed technologies in education across East African countries, specifically focusing on Tanzania, Kenya, Uganda, Rwanda, and Sudan. It draws on Google Scholar to identify key technologies used in teaching and learning, emphasizing their benefits, such as increased student engagement, commitment,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Learner Engagement
Cederqvist, A-M. – Education and Information Technologies, 2022
Designing programmed technological solutions (PTS) with programming materials has become a way to contextualise educational content related to PTS and programming. However, studies show that pupils have difficulties conceptualising central phenomena involved in the process, which affects their ability to design PTS. In order to understand these…
Descriptors: Programming, Coding, Computer System Design, Elementary School Students
Ponce, Héctor R.; Mayer, Richard E.; Sitthiworachart, Jirarat; López, Mario J. – Educational Technology Research and Development, 2020
The transition from paper-based tests to corresponding computer-administered tests allows for the incorporation of improved interfaces that support response making. The main research question is whether innovative interfaces affect test response time and/or response accuracy. This study compared performance on banked cloze tests using a…
Descriptors: Cloze Procedure, Eye Movements, Reaction Time, Accuracy
Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
Chandler, Paul D. – Cogent Education, 2017
This study reports on the responses to a survey of 55 upper primary school teachers, conducted prior to their classes engaging in a substantial unit of work in multimodal composition. The survey was designed to ascertain the extent to which the teachers were already familiar with, and had already embedded in their teaching, a metalanguage of…
Descriptors: Familiarity, Knowledge Base for Teaching, Teaching Skills, Educational Practices
Saracostti, Mahia; Lara, Laura; Miranda-Zapata, Edgardo – Electronic Journal of Research in Educational Psychology, 2019
This technical report describes a web-based platform for assessing school engagement in its three dimensions (emotional, behavioural and cognitive) and the contextual variables which influence engagement (family, teachers and peers). Students answer two questionnaires through the platform. Results are shown online through individual reports on…
Descriptors: Learner Engagement, Context Effect, Computer Assisted Testing, Questionnaires
Pan, Wen Fu – Educational Technology & Society, 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty…
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups
Chen, Jie; Perie, Marianne – Computers in the Schools, 2018
Due to increased use of computer-based assessments, comparability studies are moving beyond paper-and-pencil versus computer-based assessments to analyze variances with computers. It is therefore practically important to determine whether screen size and definition of the device affect students' performance. Using data from a large school district…
Descriptors: Computer Assisted Testing, Laptop Computers, Computer System Design, Probability
Kong, Siu Cheung; Li, Ping; Song, Yanjie – Journal of Educational Computing Research, 2018
This study evaluated a bilingual text-mining system, which incorporated a bilingual taxonomy of key words and provided hierarchical visualization, for understanding learner-generated text in the learning management systems through automatic identification and counting of matching key words. A class of 27 in-service teachers studied a course…
Descriptors: Visualization, Bilingualism, Taxonomy, Metadata
Al Sarhan, Khaled Ali; AlZboon, Saleem Odeh; Olimat, Khalaf Mufleh; Al-Zboon, Mohammad Saleem – Education, 2013
The study aims at introducing the features of the computerized educational games in sciences at the elementary school in Jordan according to the specialists in teaching science and computer subjects, through answering some questions such as: What are the features of the computerized educational games in sciences at the elementary schools in Jordan…
Descriptors: Foreign Countries, Computer Games, Educational Games, Elementary School Science
Goldschmidt, Ronaldo; Fernandes de Souza, Isabel; Norris, Monica; Passos, Claudio; Ferlin, Claudia; Cavalcanti, Maria Claudia; Soares, Jorge – Informatics in Education, 2016
The use of computers as teaching and learning tools plays a particularly important role in modern society. Within this scenario, Brazil launched its own version of the "One Laptop per Child" (OLPC) program, and this initiative, termed PROUCA, has already distributed hundreds of low-cost laptops for educational purposes in many Brazilian…
Descriptors: Data Collection, Data Analysis, Computer Uses in Education, Foreign Countries
Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics