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Showing 1 to 15 of 171 results Save | Export
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
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Nagham Gahshan; Naomi Weintraub – Reading and Writing: An Interdisciplinary Journal, 2025
Elementary-school students are increasingly required to compose texts on computers. Composing involves both higher-level (planning, translating and revising) and lower-level (i.e., transcription) skills. It is assumed that automatic lower-level skills enable students to focus their attention on the higher composition demands. However, while…
Descriptors: Elementary School Students, Grade 4, Word Processing, Computer Use
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Susanne Walan – International Journal of Technology and Design Education, 2025
Since the end of 2022, global discussions on Artificial Intelligence (AI) have surged, influencing diverse societal groups, such as teachers, students and policymakers. This case study focuses on Swedish primary school students aged 11-12. The aim is to examine their cognitive and affective perceptions of AI and their current usage. Data,…
Descriptors: Foreign Countries, Elementary School Students, Artificial Intelligence, Student Attitudes
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Valarian Couch – ProQuest LLC, 2024
Internet-enabled tools, cloud-based platforms, and digital communication devices have revolutionized the educational landscape but this digital transformation has increased students' exposure to cyber risks and threats exponentially. The purpose of this quantitative correlational study was to investigate the relationship between technology…
Descriptors: Elementary School Students, Middle School Students, Secondary School Students, Parents
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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
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Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
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Martin, Florence; Gezer, Tuba; Anderson, Jimmeka; Polly, Drew; Wang, WeiChao – Educational Media International, 2021
Children are exposed to digital devices at an early age. This study examines parents' perception of student digital safety on technology use, time spent, parent concerns and knowledge on various digital safety topics. Through a survey-based study, we analyzed data collected from 113 parents. Parents mentioned that their kids use Internet via…
Descriptors: Parent Attitudes, Child Safety, Internet, Handheld Devices
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DeLiema, David; Kwon, Yejin Angela; Chisholm, Andrea; Williams, Immanuel; Dahn, Maggie; Flood, Virginia J.; Abrahamson, Dor; Steen, Francis F. – Cognition and Instruction, 2023
When teachers, researchers, and students describe productively responding to moments of failure in the learning process, what might this mean? Blending prior theoretical and empirical research on the relationship between failure and learning, and empirical results from four data sets that are part of a larger design-based research project, we…
Descriptors: Guidelines, Learning Processes, Correlation, Failure
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Siti Muthomimah; Fattah Hanurawan; Nur Eva; Hetti Rahmawati – Pegem Journal of Education and Instruction, 2023
Educational games are becoming a learning trend for elementary school students today because of their fun nature and attractive appearance which makes students interested in trying them. Pancasila educational games are also designed to make learning more interesting. Testing of educational games and their compatibility with human-computer…
Descriptors: Educational Games, Elementary School Students, Learner Engagement, Computer Games
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Tien Ping Hsiang; Steve Graham; Changchun Lin; Chuang Wang – Reading and Writing: An Interdisciplinary Journal, 2025
Students today need to become good digital citizens in order to operate successfully when reading, writing, learning, and interacting socially online. Digital citizenship depends on online access, mastery of technical skills for using digital devices, guidance from parents and teachers, and applying established social norms for online behavior. To…
Descriptors: Technological Literacy, Social Behavior, Computer Use, Grade 4
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Turalbayeva, Almash; Zhubandykova, Akgul; Nabuova, Roza; Buzaubakova, Klara; Mailybaeva, Gulmira; Abdullina, Gulzhan – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to evaluate the formation of students' knowledge culture through information technology with student views. In the research, qualitative methods were used to collect the data, and the content analysis method was used for the analysis of the data. The data were collected by the researcher through semi-structured…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Computer Uses in Education
Tianjie Yun – ProQuest LLC, 2024
This quantitative study investigated the perceptions and experiences of K-12 teachers utilizing social media platforms for self-directed professional development. Through a survey administered to 111 public elementary school teachers in Mississippi, data was collected to analyze various factors influencing teachers' engagement with social media…
Descriptors: Elementary School Teachers, Social Media, Computer Use, Faculty Development
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Vicente-J. Llorent; Carolina Seade-Mejía; Ximena Vélez-Calvo – Comunicar: Media Education Research Journal, 2023
The COVID-19 pandemic caused a major crisis in numerous social spheres, especially among children, due to the closure of schools in hundreds of countries. The lockdown resulted in classes being given exclusively online, which could have led to increased participation in antisocial online behaviour such as cyberhate. This research aims to find out…
Descriptors: Elementary School Students, Foreign Countries, COVID-19, Pandemics
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