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Showing 1 to 15 of 31 results Save | Export
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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
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Idit Adler; Scott Warren; Cathleen Norris; Elliot Soloway – Smart Learning Environments, 2025
Smart learning environments provide students with opportunities to engage in self-regulated learning (SRL). However, little research has examined how teachers leverage these opportunities. We employed a multiple-case study methodology to examine the SRL supporting instructional practices of five third-grade teachers as they implemented a science…
Descriptors: Elementary School Students, Elementary School Teachers, Grade 3, Independent Study
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Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
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Paek, Seungoh; Fulton, Lori – TechTrends: Linking Research and Practice to Improve Learning, 2021
Traditional paper science notebooks have served the purpose of engaging learners in the scientific practices, however, as with many things, paper is being replaced by digital. This study examined the digital notebook entries of students to consider the affordances and limitations of digital science notebooks versus traditional paper science…
Descriptors: Elementary School Science, Scientific Literacy, Computer Uses in Education, Student Journals
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Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education
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Pino, Hernan; Pastor, Vanesa; Grimalt-Álvaro, Carme; López, Víctor – Journal of Chemical Education, 2019
In this article, a low-cost and pocket-sized setup for measuring CO[subscript 2] is presented. This setup is based on Arduinos, making it economic and open to modifications or improvements that satisfy other needs. It is composed of an Arduino board, a CO[subscript 2] sensor, an SD-card module, and a control panel. The device has been tested in…
Descriptors: Measurement Equipment, Computer Uses in Education, Chemistry, Elementary School Science
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Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Yuan, Guangji – ProQuest LLC, 2019
Cross-community collaboration which expands community members' interaction to a larger social scale plays a crucial role in increasing information exchange and extending inquiry learning. This dissertation uses a design-based research approach which aims at testing a multi-level emergence design in multiple learning communities. This design serves…
Descriptors: Communities of Practice, Grade 5, Elementary School Students, Cooperative Learning
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Xiang, Lin; Passmore, Cynthia – Journal of Science Education and Technology, 2015
There has been increased recognition in the past decades that model-based inquiry (MBI) is a promising approach for cultivating deep understandings by helping students unite phenomena and underlying mechanisms. Although multiple technology tools have been used to improve the effectiveness of MBI, there are not enough detailed examinations of how…
Descriptors: Inquiry, Active Learning, Models, Case Studies
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Vilaça, Teresa – Health Education, 2017
Purpose: The purpose of this paper is to discuss teachers' practices, barriers and facilitating factors associated with a regional school-based action-oriented sexuality education (SE) project with the use of information and communication technology. Design/methodology/approach: This qualitative research was anchored in a constructivist paradigm,…
Descriptors: Case Studies, Sex Education, Teacher Attitudes, Computer Uses in Education
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Beach, Richard; O'Brien, David – Reading & Writing Quarterly, 2015
This study examined 6th graders' use of the VoiceThread app as part of a science inquiry project on photosynthesis and carbon dioxide emissions in terms of their ability to engage in causal reasoning and their use of the affordances of multimodality, collaboration, interactivity, and connectivity. Students employed multimodal production using…
Descriptors: Grade 6, Science Instruction, Science Projects, Inquiry
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Gerard, Libby F.; Ryoo, Kihyun; McElhaney, Kevin W.; Liu, Ou Lydia; Rafferty, Anna N.; Linn, Marcia C. – Journal of Educational Psychology, 2016
In 4 classroom experiments we investigated uses for technologies that automatically score student generated essays, concept diagrams, and drawings in inquiry curricula. We used the automatic scores to assign typical and research-based guidance and studied the impact of the guidance on student progress. Seven teachers and their 897 students…
Descriptors: Automation, Scoring, Guidance, Inquiry
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces
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Aslan Efe, Hulya; Yucel, Sait; Baran, Medine; Oner Sunkur, Meral – Asia-Pacific Forum on Science Learning and Teaching, 2012
The present study conducted to establish effective environmental education investigated the influence of the project-based environmental education method supported with computer animations and of the traditional environmental education method on students' environmental literacy and on their self-efficacy beliefs in giving environmental education.…
Descriptors: Foreign Countries, Environmental Education, Active Learning, Student Projects
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