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Showing 1 to 15 of 17 results Save | Export
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Andrej Christian Lindholst; Tobias Bøgeskov Eriksen; Søren Valgreen Knudsen – Scandinavian Journal of Educational Research, 2024
Digital transformations within educational systems are recurrently justified by their promise to enhance learning activities and outcomes. We examine this claim in a study of pupils' perception and experiences with computer-based adaptive tests in higher classes in Danish public primary schools. The study relies on survey and interview data and…
Descriptors: Foreign Countries, Student Attitudes, Outcomes of Education, Student Participation
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Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
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Hurreeram, Sabrina Luvlina; Bahadur, Goonesh Kumar – International Journal of Education and Development using Information and Communication Technology, 2019
This study aims at exploring the use of tablets in Grade 1 and Grade 2 from the educators' point of view in Mauritius. Data were collected via an online survey, after one year of implementation of use of tablets in these grades. Twenty three (23) educators responded, and semi-structured interviews were conducted with five (5) educators from three…
Descriptors: Handheld Devices, Grade 1, Grade 2, Computer Uses in Education
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Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
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Salle, Alexander – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This exemplary case study describes the learning process of two sixth-graders that learn from an animated worked-out example and an accompanying self-explanation prompt in the domain of fractions. It is based on a corresponding field study. The analysis focuses on the interaction with the computer, the communication between the students, the…
Descriptors: Grade 6, Animation, Instructional Materials, Learning Processes
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Broza, Orit; Kolikant, Yifat Ben-David – ZDM: The International Journal on Mathematics Education, 2015
The study set out to discover what characterizes the meaningful learning of mathematics among low-achieving students (LAS) and to highlight the challenges their characteristics pose for scaffolding, in particular for its adaptive core: contingent teaching. The setting was an extracurricular program for teaching meaningful mathematics to LAS…
Descriptors: Elementary School Mathematics, Grade 5, Mathematics Instruction, Mathematics Achievement
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Tindall-Ford, Sharon; Agostinho, Shirley; Bokosmaty, Sahar; Paas, Fred; Chandler, Paul – Educational Technology & Society, 2015
This research investigated the viability of learning by self-managing split-attention worked examples as an alternative to learning by studying instructor-managed integrated worked examples. Secondary school students learning properties of angles on parallel lines were taught to integrate spatially separated text and diagrammatic information by…
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Self Management
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Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Downton, Michael P.; Peppler, Kylie A.; Portowitz, Adena – Online Submission, 2010
Using a constructionist framework in music, specifically through an emphasis on composition, is revolutionizing the field of music and education by bridging the gap between the novice and professional. Much of the research has been spearheaded by Jeanne Bamberger and others, who noted the computer's potential to highlight what it means to be a…
Descriptors: Foreign Countries, Music Education, Musical Composition, Computer Uses in Education
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Vesterinen, Olli; Toom, Auli; Patrikainen, Sanna – International Journal of Research & Method in Education, 2010
This article reports methodological aspects of a research study on the reasoning of teachers. The aim is to describe and evaluate the use of the stimulated recall method (STR) when information and communication technologies (ICTs) are involved in terms of educational settings and therefore in the research setting as well. First, we introduce the…
Descriptors: Concept Mapping, Class Activities, Research Methodology, Teacher Attitudes
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Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
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O'Hara, Mark – Technology, Pedagogy and Education, 2008
This paper reports on qualitative research on the use of ICT in four foundation stage (3-5 years) classes in two state-maintained schools in the UK. The case study involved observations of and interviews with children between 4 and 5 years of age, as well as interviews with practitioners. Interpretation of the data drew on an editing analysis…
Descriptors: Computer Uses in Education, Foreign Countries, Grade 1, Preschool Children
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Dangwal, Ritu; Kapur, Preeti – Australasian Journal of Educational Technology, 2008
Earlier research by Mitra and colleagues on the use of computers by young children revealed that children are able to learn basic computing skills irrespective of their social, cultural, intellectual and religious backgrounds (Mitra & Rana, 2001). The present paper is an attempt to identify the varied aspects of a learning environment that…
Descriptors: Foreign Countries, Computer Literacy, Children, Early Adolescents
Chen, Hsin-Yuan – Online Submission, 2009
According to government reports, new Internet technologies present readers with new reading opportunities and challenges (National Institute of Child Health and Human Development, 2000; RAND Reading Study Group [RRSG], 2002). However, we are just beginning to understand the specific complexities that Internet text imposes on the reading…
Descriptors: Middle School Students, Reading Comprehension, Cues, Protocol Analysis
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