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Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Marzhan, Danabayeva; Maxat, Dairabayev; Akbota, Autayeva; Moldabek, Kulakhmet; Rabiga, Kenzhebekova; Rysbayeva, Galiya – Cypriot Journal of Educational Sciences, 2022
With this study, it is aimed to improve the calculation skills of visually impaired children in elementary grades. In this context, it is expected that mathematical calculation skills will gain meaning and target behaviours will be changed with the help of technology for visually impaired children. The study group of the study consists of 78…
Descriptors: Mathematics Skills, Skill Development, Computation, Visual Impairments
Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
An, Xiaozhu; Schonberg, Christina; Bashkov, Bozhidar M – Online Submission, 2022
Program exposure is a key element of implementation fidelity and refers to the amount of an intervention received by participants. For students using IXL, setting a target program exposure (i.e., an IXL usage goal) both allows monitoring of implementation fidelity and enhances students' motivational and learning outcomes. IXL's proposed optimal…
Descriptors: Program Implementation, Fidelity, Elementary School Students, Skill Development
Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
Aguilar, Jair J.; Flores, Yajaira – EURASIA Journal of Mathematics, Science and Technology Education, 2022
First-year elementary pre-service teachers usually conduct field observations but are barely offered opportunities to engage in well-structured teaching situations. In the current study, we implemented mixed-reality simulations (MRS) in a mathematics methods course to improve elementary pre-service teacher's abilities to elicit, question, and…
Descriptors: Preservice Teachers, Elementary School Teachers, Mathematics Instruction, Methods Courses
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
Hennah, Naomi – School Science Review, 2019
Open badges are portable, digital credentials that offer the opportunity to reward learning in both formal and informal settings, providing an inventory of competencies and interests. Previously, a comprehensive framework of open badges in the 'Working Scientifically' strand of the National Curriculum in England (ages 5-16), extending into post-16…
Descriptors: Recognition (Achievement), Computer Uses in Education, Informal Education, Science Education
Short, Nathan; Best, Sara; Bhowmick, Ankan; Brenner, Danielle; Cundall, Corey; Farmer, Melissa; Patel, Monal; Ross, Mitchell – Journal of Occupational Therapy, Schools & Early Intervention, 2018
Use of iPad technology in the classroom may facilitate learning, engagement, motivation, and interest (Crescenzi, Jewitt, & Price, 2014). The Dexteria™ iPad application was implemented into first grade curriculum using a nonequivalent control group design to explore impact on visual-motor integration (VMI) skills using the Beery-Buktenica…
Descriptors: Perceptual Motor Coordination, Computer Uses in Education, Handheld Devices, Grade 1
Fancsali, Cheri; Mirakhur, Zitsi; Klevan, Sarah; Rivera-Cash, Edgar – Research Alliance for New York City Schools, 2022
The perspective that computing and computational thinking (CT) are necessary competencies for the 21st century is increasingly pervasive. Computational concepts and methods--problem solving, designing systems, refining the steps in a process, and tinkering toward creative solutions--are relevant in nearly every discipline, profession, and…
Descriptors: Thinking Skills, Problem Solving, Computation, Science Instruction
Telesman, Alana Oif; Konrad, Moira; Cartledge, Gwendolyn; Gardner, Ralph, III; Council, Morris, III – Journal of Special Education, 2019
This study sought to examine the effectiveness of Reading RACES (RR), a computer program designed to deliver a repeated reading intervention with culturally relevant passages. Specifically, this study examined the effects of RR on the oral reading fluency (ORF) and comprehension gains for first-grade learners in an urban setting and whether these…
Descriptors: Grade 1, Elementary School Students, Urban Schools, African American Students
Yankelevich, Eleonora – ProQuest LLC, 2017
A variety of computing devices are available in today's classrooms, but they have not guaranteed the effective integration of technology. Nationally, teachers have ample devices, applications, productivity software, and digital audio and video tools. Despite all this, the literature suggests these tools are not employed to enhance student learning…
Descriptors: Teacher Attitudes, Technology Integration, Faculty Development, Computer Uses in Education
Hsiao, H-S.; Chang, C-S.; Lin, C-Y.; Hu, P-M. – Journal of Computer Assisted Learning, 2014
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to participate. Both classes consisted of students with mixed abilities studying a foundation unit entitled…
Descriptors: Foreign Countries, Creativity, Elementary School Students, Science Instruction
Kim, Il-Hee – Interactive Learning Environments, 2014
This article investigates the effect of participation in synchronous online discussions on the development of individual reasoning as manifested in reflective essays. Students from a fourth-grade classroom engaged in a series of real-time online discussions. The format of the discussion was based on the Collaborative Reasoning approach which has…
Descriptors: Skill Development, Logical Thinking, Thinking Skills, Synchronous Communication
Forzani, Elena; Leu, Donald J. – Educational Forum, 2012
All students must start learning new literacies skills early if they are to gain the skills they will need as adults. Integrating these skills into classroom instruction at a young age is especially important for economically disadvantaged students. Moreover, the interactive nature of the Internet and other digital tools may hold special learning…
Descriptors: Internet, Young Children, Economically Disadvantaged, Elementary School Students