Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Concept Formation | 4 |
Visual Learning | 4 |
Foreign Countries | 3 |
Fractions | 2 |
Instructional Effectiveness | 2 |
Models | 2 |
Scientific Concepts | 2 |
Teaching Methods | 2 |
Abstract Reasoning | 1 |
Astronomy | 1 |
Aural Learning | 1 |
More ▼ |
Source
Alberta Journal of… | 1 |
International Journal of… | 1 |
Journal of Computers in… | 1 |
Journal of Research and… | 1 |
Author
Bruyère, Marie-Hélène | 1 |
Charland, Patrick | 1 |
Cyr, Stéphane | 1 |
Gajda, Aleksandra | 1 |
Gustafson, Brenda J. | 1 |
Jankowska, Dorota M. | 1 |
Karwowski, Maciej | 1 |
Riopel, Martin | 1 |
Shanahan, Marie-Claire | 1 |
Yurniwati | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Elementary Education | 4 |
Early Childhood Education | 1 |
Elementary Secondary Education | 1 |
Grade 3 | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
Canada (Montreal) | 1 |
Indonesia (Jakarta) | 1 |
Poland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jankowska, Dorota M.; Gajda, Aleksandra; Karwowski, Maciej – International Journal of Science Education, 2019
This article explores how creative visual imagination and creative thinking can help children to construct mental models of space. A mixed-method study, integrating quantitative and qualitative approaches and involving 98 five-year-old children (54 girls and 44 boys) demonstrated that creative visual imagination, rather than creative thinking, is…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Visual Learning
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Yurniwati – Journal of Research and Advances in Mathematics Education, 2018
In mathematics, there is conceptual and procedural knowledge. Conceptual knowledge is about ideas or mathematics understanding but procedural knowledge is about procedure to solve mathematics problems. Multisensory approach involve many senses like kinaesthetic, visual and auditory to gain knowledge. This research aims to find information about…
Descriptors: Preservice Teachers, Elementary Education, Mathematical Concepts, Concept Formation
Gustafson, Brenda J.; Shanahan, Marie-Claire – Alberta Journal of Educational Research, 2010
The purpose of this study was to explore to what extent 87 grade 5 (10-12-year-old) children, supported by instruction about scientific models, could engage in thinking beyond a naive realist level about a globe. A qualitative framework allowed analysis of children's responses to worksheet questions in which they identified analog-target…
Descriptors: Grade 5, Models, Science Instruction, Thinking Skills