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Zhou Chaozheng; Bung-on Sereerat; Saifon Songsiengchai; Phenporn Thongkamsuk – World Journal of Education, 2024
This research aimed to 1) study the factors that affect third-year undergraduate students' creative thinking ability at Baise University, 2) develop an instructional model based on design thinking and brainstorming, 3) compare third-year undergraduate students' creative thinking ability before and after using the instructional model based on…
Descriptors: Undergraduate Students, Creative Thinking, Thinking Skills, Design
Ipek Isik Arslanoglu; Serhat Bahadir Kert; Ismail Tonbuloglu – Education and Information Technologies, 2024
This study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the…
Descriptors: Young Children, Kindergarten, Computation, Thinking Skills
Li, Qi; Jiang, Qiang; Liang, Jyh-Chong; Xiong, Weiyan; Liang, Yu; Zhao, Wei – Education and Information Technologies, 2023
Different instructional strategies have been drawn to assist elementary school students in improving computational thinking (CT) skills and student engagement (SE) in unplugged programming activities. This paper aimed to explore how the interactive strategies of unplugged programming affect CT skills and SE. The study was conducted based on a…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Youmi Suk; Yongnam Kim – Society for Research on Educational Effectiveness, 2023
Background/Context: Observational studies often employ regression discontinuity (RD) designs and multiple control-group designs to explore the causal quantities of interest. RD designs assess policy and program effectiveness by assigning subjects to treatment based on whether they exceed a pre-defined cutoff. RD designs are classified into two…
Descriptors: Regression (Statistics), Research Design, Control Groups, Program Effectiveness
Youmi Suk; Youjin Lee – Society for Research on Educational Effectiveness, 2024
Background/Context: Some observational studies involve multiple layers of treatment selection, specifically in the context of the extended time accommodation (ETA) for English language learners (ELLs). In ETA settings, the first selection occurs due to the eligibility rule, where students whose ELL English proficiency is below a certain threshold…
Descriptors: Evidence, Regression (Statistics), Research Design, Control Groups
Li, Xing; Xie, Kui; Vongkulluksn, Vanessa; Stein, David; Zhang, Yi – Journal of Research on Technology in Education, 2023
Computational Thinking (CT) is regarded as a crucial competency for all children in the 21st century. There are misconceptions about CT which confounds CT skills with programming skills. However, CT skills and programming skills are not the same. CT is a broader skillset of cognitive thinking that is integral to complex problem solving. Teaching…
Descriptors: Elementary School Students, Computation, Thinking Skills, Self Concept
Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Pitner, Hannah – ProQuest LLC, 2023
Relatively little research has considered how tasks are performed and experienced by students in different types of classrooms. Research shows that innovative classroom designs can lead to higher levels of cognitive engagement, connections between form and meaning, and more diverse forms of input (Schmidt, 1990; Svalberg, 2012) and are…
Descriptors: Second Language Learning, Spanish, Elementary School Students, Grade 4
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Mark Fredrickson; Ben B. Hansen – Society for Research on Educational Effectiveness, 2021
Context: Assessments of baseline equivalency of intervention and control groups, "balance," play a critical role in evaluating educational interventions. The highest What Works Clearinghouse (WWC) of the Institute of Educational Studies (IES) standard for educational studies, "Meets WWC Design Standards Without Reservations,"…
Descriptors: Educational Research, Experimental Groups, Control Groups, Intervention
Ma, Ning; Xin, Shuang; Du, Jia-Yuan – Educational Technology & Society, 2018
Personalized learning based on learning analytics has become increasingly important for teachers' development via providing adaptive contents and strategies for teachers by identifying their questions and needs. Currently, most studies on teachers' professional development focus on pre-service teachers, and studies on teachers' personalized…
Descriptors: Coaching (Performance), Faculty Development, Inservice Teacher Education, Experimental Groups
Efstathiou, Charalampos; Hovardas, Tasos; Xenofontos, Nikoletta A.; Zacharia, Zacharias C.; deJong, Ton; Anjewierden, Anjo; van Riesen, Siswa A. N. – Educational Technology Research and Development, 2018
The present study employed a quasi-experimental design to assess a computer-based tool, which was intended to scaffold the task of designing experiments when using a virtual lab for the process of experimentation. In particular, we assessed the impact of this tool on primary school students' cognitive processes and inquiry skills before and after…
Descriptors: Virtual Classrooms, Laboratories, Science Laboratories, Laboratory Experiments
Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation
Evens, Marie; Larmuseau, Charlotte; Dewaele, Katrien; Van Craesbeek, Leen; Elen, Jan; Depaepe, Fien – Journal of Digital Learning in Teacher Education, 2017
This study examines the effects of an online learning environment on preservice teachers' pedagogical content knowledge (PCK), content knowledge (CK) (related to French in primary teacher education), and pedagogical knowledge (PK) in a quasi-experimental design. More specifically, the following research question is addressed: Is a systematically…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Prior Learning, Online Courses
Koc Akran, Sevda; Gurbuzturk, Oguz – International Journal of Educational Methodology, 2019
This study mainly aims to determine the effect of layered curriculum on problem solving skills of students in science and technology course. The study group of the research is the 6th grade students of an elementary school in the center of Malatya. The mixed method, which includes quantitative and qualitative research patterns, was used. In the…
Descriptors: Foreign Countries, Problem Solving, Elementary School Students, Grade 6