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Mirjana Maricic; Stanko Cvjeticanin; Branko Andic; Mia Maric; Aleksandar Petojevic – Journal of Research on Technology in Education, 2024
This research aimed to determine the effectiveness of applying instructive simulation experiments (SE) to the development of deeper conceptual understanding, retention of static electricity contents, and engagement of 4th-grade students. The correlation between student achievements and engagement was examined. 76 4th graders (10-11 years) were…
Descriptors: Scientific Concepts, Science Education, Energy, Science Experiments
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Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko – British Journal of Educational Technology, 2024
Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how…
Descriptors: Computer Simulation, Teacher Education Programs, Video Technology, Preservice Teachers
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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Mei-Syuan; Tai, Kai-Hsin – Journal of Educational Computing Research, 2021
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The…
Descriptors: Difficulty Level, Cognitive Processes, Anxiety, Correlation
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Colvert, Angela – Cambridge Journal of Education, 2020
Investigations into the digital literacy practices supported by new forms of play can pose significant challenges insofar as researchers and educators lack theoretical frameworks nuanced or flexible enough to map the terrain being explored. In this paper the author presents a new hybrid model of ludic authorship which reconceptualises the…
Descriptors: Technological Literacy, Authors, Correlation, Literacy
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Moore, Christina C.; Hubbard, Julie; Morrow, Michael T.; Barhight, Lydia R.; Lines, Meghan M.; Sallee, Meghann; Hyde, Christopher T. – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2019
The goal of the present study was to test the hypothesis that, when children respond to peer provocation assertively, their physiology at that moment will be marked by high levels of respiratory sinus arrhythmia (RSA). Participants were 35 European American (66%), African American (27%), Latino American (3%), and mixed race/ethnicity (3%) children…
Descriptors: Peer Relationship, Physiology, Bullying, Computer Simulation
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Bosch, Chancey; Ellis, Trevor – Journal of Global Education and Research, 2021
Technology-enhanced learning continues to provide opportunities for increased interventions in educational programing. For teacher education programs, novelty pales in comparison to providing meaningful instruction and enduring outcomes. The use of avatars has provided integration of research evidence that increases intended behaviors; however,…
Descriptors: Computer Simulation, Simulated Environment, Self Efficacy, Technology Integration
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Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
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Ibili, Emin; Billinghurst, Mark – International Journal of Assessment Tools in Education, 2019
In this study, the relationship between the usability of a mobile Augmented Reality (AR) tutorial system and cognitive load was examined. In this context, the relationship between perceived usefulness, the perceived ease of use, and the perceived natural interaction factors and intrinsic, extraneous, germane cognitive load were investigated. In…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Usability
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Jaakkola, Tomi; Veermans, Koen – Instructional Science: An International Journal of the Learning Sciences, 2018
The present study investigates the effects that concreteness fading has on learning and transfer across three grade levels (4-6) in elementary school science education in comparison to learning with constantly concrete representations. 127 9- to 12-years-old elementary school students studied electric circuits in a computer-based simulation…
Descriptors: Elementary School Students, Elementary School Science, Science Education, Learning Processes
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Anderson-Pence, Katie L.; Tygret, Jennifer A.; Crocker, Lauren – Educational Research: Theory and Practice, 2020
Using a convergent parallel mixed methods design, this exploratory study examined mathematics lessons in two third-grade classrooms to analyze the mathematical classroom discourse when using tutorial instructional software. A chi-square test for independence revealed statistically significant correlations between teachers use of the focusing and…
Descriptors: Mathematics Instruction, Grade 3, Elementary School Mathematics, Discussion (Teaching Technique)
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Angeli, Charoula M.; Valanides, Nicolaos C.; Polemitou, Eirini; Fraggoulidou, Elena – AERA Online Paper Repository, 2016
The present study was undertaken in order to investigate issues related to the integration of instructional simulations in the education of young children aged from 5 to 6.5 years old. A counterbalanced measures design was adopted to investigate the extent to which there was an interaction effect between field dependence-independence (FD-I) and…
Descriptors: Teaching Methods, Cognitive Style, Correlation, Learning Processes
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Schindler, Maike; Bader, Eveline; Lilienthal, Achim J.; Schindler, Florian; Schabmann, Alfred – Learning Disabilities: A Contemporary Journal, 2019
Quantity recognition in whole number representations is a fundamental skill children need to acquire in their mathematical development. Despite the observed correlation to mathematics achievement, however, the ability to recognize quantities in structured whole number representations has not been studied extensively. In this article, we…
Descriptors: Mathematics Instruction, Eye Movements, Mathematics Skills, Correlation
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Gonczi, Amanda L.; Chiu, Jennifer L.; Maeng, Jennifer L.; Bell, Randy L. – International Journal of Science Education, 2016
This investigation sought to identify patterns in elementary science teachers' computer simulation use, particularly implementation structures and instructional supports commonly employed by teachers. Data included video-recorded science lessons of 96 elementary teachers who used computer simulations in one or more science lessons. Results…
Descriptors: Elementary School Teachers, Science Teachers, Video Technology, Worksheets
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