Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 15 |
Descriptor
Creative Thinking | 15 |
Programming | 12 |
Elementary School Students | 10 |
Computer Software | 7 |
Foreign Countries | 7 |
Problem Solving | 7 |
Computer Science Education | 6 |
Skill Development | 5 |
Coding | 4 |
Thinking Skills | 4 |
Computation | 3 |
More ▼ |
Source
Author
Adzhiev, Valery | 1 |
Avcu, Yunus Emre | 1 |
Buyukkarci, Aysegul | 1 |
Cakir, Hasan | 1 |
Calder, Nigel | 1 |
Chen, Xufeng | 1 |
David Eby | 1 |
Denis Dumas | 1 |
Eguíluz, Andoni | 1 |
Er, Kemal Oguz | 1 |
Garaizar, Pablo | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 11 |
Information Analyses | 2 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 15 |
Higher Education | 4 |
Intermediate Grades | 4 |
Postsecondary Education | 4 |
Middle Schools | 3 |
Secondary Education | 3 |
Grade 4 | 2 |
Grade 6 | 2 |
Junior High Schools | 2 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
More ▼ |
Audience
Location
Turkey | 2 |
Bulgaria | 1 |
Finland | 1 |
Ghana | 1 |
Hong Kong | 1 |
Italy | 1 |
Japan (Tokyo) | 1 |
Massachusetts | 1 |
Norway | 1 |
Russia (Moscow) | 1 |
Spain | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 3 |
What Works Clearinghouse Rating
Chen, Xufeng – Education and Information Technologies, 2023
The educational process increasingly shifts towards the use of digital technologies every year. The change refers to all forms of education, namely primary, secondary, and higher. Hence, the possibility of interaction between higher and primary schools in the new conditions is of interest nowadays. The research paper aimed to assess the effect of…
Descriptors: Technology Uses in Education, Creative Thinking, Elementary School Students, Preservice Teachers
Kakavas, Panagiotis; Ugolini, Francesco C. – Research on Education and Media, 2019
This study presents a 13-year (2006-2018) systematic literature review related to the way that computational thinking (CT) has grown in elementary level education students (K-6) with the intention to: (a) present an overview of the educational context/setting where CT has been implemented, (b) identify the learning context that CT is used in…
Descriptors: Computation, Thinking Skills, Elementary School Students, Programming
Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
Buyukkarci, Aysegul; Taslidere, Erdal – Journal of Educational Technology, 2021
Coding education has been offered to primary school students due to certain reasons: (1) coding improves students' problem solving and creative thinking skills; and (2) it has high visual-quality and easy-to-use block-based tools. In this study, the effects of coding education on 4th grade students' self-efficacy and scratch coding achievement…
Descriptors: Computer Science Education, Programming Languages, Coding, Thinking Skills
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Siu-Cheung Kong; Yi-Qing Wang – British Journal of Educational Technology, 2021
This study expands the scope of cognitive evaluation theory (CET) with flow theory by providing a potential explanation for the missing link between motivation and motivational outcomes of students in visual programming learning. It aims to investigate how parental roles impact young students' flow experience in learning from the parents' point of…
Descriptors: Elementary School Students, Parents, Parent Influence, Parent Participation
Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
Melander Bowden, Helen – Learning, Media and Technology, 2019
This article explores children's development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software "Scratch," collaboratively work to solve…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Problem Solving
Tai, Yaming; Ting, Yu-Liang – Australasian Journal of Educational Technology, 2020
Engineers must be able to collaborate with experts across disciplinary boundaries to successfully address the complex challenges of a contemporary workplace. As programming has a reflexive synergistic character, it can support a way of thinking about and exploring disciplines beyond computer science. Meanwhile, programming is a medium of…
Descriptors: English (Second Language), Second Language Learning, Computer Software, Telecommunications
Peter Organisciak; Michele Newman; David Eby; Selcuk Acar; Denis Dumas – Grantee Submission, 2023
Purpose: Most educational assessments tend to be constructed in a close-ended format, which is easier to score consistently and more affordable. However, recent work has leveraged computation text methods from the information sciences to make open-ended measurement more effective and reliable for older students. This study asks whether such text…
Descriptors: Learning Analytics, Child Language, Semantics, Age Differences
Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication