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Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
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Hendra Y. Agustian – European Journal of Education, 2024
This case study aims to explore the role of pupils in educational design and what it means to have a say in primary school. Although many educational offers use the slogan 'pupil-centred' approach, examples are scarce in which children are seen as partners, let alone co-designers. It is therefore important to investigate to what extent pupils are…
Descriptors: Foreign Countries, Elementary School Teachers, Multicultural Education, Student Role
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Pinar Baspinar; Jale Çakiroglu; Engin Karahan – Science Insights Education Frontiers, 2024
Astronomy education is essential for STEM education in primary schools, and integrating engineering design-based science education enhances student engagement and achievement in the field of space science. Integrating engineering design into science education is essential for students to excel in astronomy and to meet the requirements of…
Descriptors: Science Instruction, Middle Schools, Grade 6, Astronomy
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
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Tom Doust; Jess Joyson – International Journal of Art & Design Education, 2025
This article presents an exploration of imagination as a fundamental and often undervalued aspect of human cognition emphasising its crucial role in fostering creativity. Acknowledging the challenges associated with researching imagination and its role in children's learning, the authors explore imagination through the lens of eight core…
Descriptors: Foreign Countries, Elementary School Students, Imagination, Cognitive Development
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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Douglas B. Clark; David Scott; Joshua P. DiPasquale; Sandra Becker – Journal of the Learning Sciences, 2024
Background: K12 teachers need a wider range of design approaches to foster feasible qualitative improvements in all students' schooling experiences. We propose a framework for conceptualizing pre-service teachers' stances toward designerly thinking. Methods: We developed the framework following Crismond and Adams' scholarship of integration…
Descriptors: Design, Preservice Teachers, Courses, Thinking Skills
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Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
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Montero, Jane – International Journal of Art & Design Education, 2023
Past research has suggested incorporating design thinking in upper elementary art education helps students develop what are known as the Four Cs: collaboration, communication, creativity, and critical thinking. As an instructional strategy, design thinking focuses on empathy first and provides a structure for students to work through real-world,…
Descriptors: Empathy, Design, Thinking Skills, Elementary School Students
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Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
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Christopher N. Blundell – Professional Development in Education, 2025
Using digital technologies in teaching and learning is a complex endeavour, and mixed evidence of impact suggests further consideration of related professional learning and development (PLD) is needed. In this endeavour, and more broadly, there are growing calls to frame PLD as complex. Kathryn Strom and Kara Viesca proposed in 2021 a complex…
Descriptors: Technology Uses in Education, Faculty Development, Elementary School Teachers, Foreign Countries
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Fadhlan Muchlas Abrori; Zsolt Lavicza; Branko Andic – Educational Media International, 2025
Integrating socioscientific issues (SSI) into classrooms to address science-related social matters has gained attention. Educational comics show promise in introducing SSI content; however, previous studies focus on higher education, leaving gaps in elementary school implementation. We interviewed eight practitioners to explore design principles…
Descriptors: Science and Society, Social Problems, Cartoons, Design
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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
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Carvalho, Lucila; Castañeda, Linda; Yeoman, Pippa – Journal of New Approaches in Educational Research, 2023
The circumstances in which humans live and learn are subject to constant change. Given these cycles of change, educational designers (teachers, instructional designers, and others) often search for new models and frameworks to support their work, to ensure their designs are in alignment with valued forms of learning activity. Our research…
Descriptors: Instructional Design, Foreign Countries, Learner Engagement, Design
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