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Showing 1 to 15 of 17 results Save | Export
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Ana-Simona Ilie; Paula Maria Buda; Daniela Pahome – Romanian Review of Geographical Education, 2023
In this study, we aim to analyze the effects of discovery-based learning through film viewing on students' knowledge about a specific animal species and its habitat. The following hypothesis is tested: students' knowledge about animals and their environment is greater as a result of discovering information through watching videos. The study…
Descriptors: Films, Discovery Learning, Video Technology, Learning Processes
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Jung, Sung Eun; Lee, Kyunghwa; Cherniak, Shara; Cho, Eunji – Technology, Knowledge and Learning, 2020
This case study focused on the robotics learning process of Mark (a pseudonym), a Latino-American second grader diagnosed with autism spectrum disorder. Drawing on Polanyi's (Personal knowledge: towards a post-critical philosophy [Kindle version], 1958/2015) notion of "tacit knowing" and "dwelling in tools," we attempted to…
Descriptors: Robotics, Technology Uses in Education, Autism, Pervasive Developmental Disorders
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Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Early Child Development and Care, 2021
The purpose of this pilot study is to identify how Waldorf-inspired imaginative teaching methods, and low-technology prototyping promote New Media Literacies (NMLs) development at upper elementary school students. Particularly, the aim is twofold: firstly, to test the feasibility of the research design and validate the research instruments;…
Descriptors: Teaching Methods, Imagination, Learning Processes, Skill Development
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Koto, Irwan – Elementary School Forum (Mimbar Sekolah Dasar), 2020
This research aims at comparing the changes in factual, conceptual, and procedural knowledge of heat transfer in learning science using YouTube videos accompanied by discovery learning among fifth graders. A pre-and post-test experimental design was conducted by two different groups. One of the groups was randomly assigned to conduct discovery…
Descriptors: Science Instruction, Video Technology, Internet, Discovery Learning
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Eckhardt, Marc; Urhahne, Detlef; Harms, Ute – Education Sciences, 2018
Intuitive knowledge seems to influence human decision-making outside of consciousness and differs from deliberate cognitive and metacognitive processes. Intuitive knowledge can play an essential role in problem solving and may offer the initiation of subsequent learning processes. Scientific discovery learning with computer simulations leads to…
Descriptors: Computer Simulation, Grade 8, Secondary School Students, Foreign Countries
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Yurniwati; Hanum, Latipa – Journal on Mathematics Education, 2017
This research aims to find information about the improvement of mathematics achievement of grade five student through guided discovery learning. This research method is classroom action research using Kemmis and Taggart model consists of three cycles. Data used in this study is learning process and learning results. Learning process data is…
Descriptors: Foreign Countries, Mathematics Achievement, Elementary School Mathematics, Elementary School Students
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Veselinov, Danica; Nikolic, Radmila – Research in Pedagogy, 2015
In the era of contemporary society, which revolves around the fast information science revolution, the pupil is no longer just an observer in the educational process but rather an active constructor of one's own knowledge. Current didactic theories proclaim teaching, in which the teacher is an instructor and a facilitator, and as such should…
Descriptors: Elementary School Students, Grade 4, Metacognition, Learning Strategies
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Martin, Andrew J.; Durksen, Tracy L.; Williamson, Derek; Kiss, Julia; Ginns, Paul – Journal of Research in Science Teaching, 2016
Informal learning settings such as museums have been identified as opportunities to enhance students' knowledge and motivation in science and to optimize the connection between science and everyday life. The present study assessed the role of a self-paced science education program (situated in a medical science museum) in enhancing students'…
Descriptors: Role, Museums, Science Education, Learning Motivation
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Wagensveld, Barbara; Segers, Eliane; Kleemans, Tijs; Verhoeven, Ludo – Instructional Science: An International Journal of the Learning Sciences, 2015
We examined the role child factors on the acquisition and transfer of learning the control of variables strategy (CVS) via instruction or self-discovery. Seventy-six fourth graders and 43 sixth graders were randomly assigned to a group receiving direct CVS instruction or a discovery learning group. Prior to the intervention, cognitive, scientific,…
Descriptors: Elementary School Students, Grade 4, Grade 6, Transfer of Training
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Horiguchi, Tomoya; Imai, Isao; Toumoto, Takahito; Hirashima, Tsukasa – Educational Technology & Society, 2014
Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper, we report the evaluation of EBS used in learning "normal reaction" in a junior high school. An EBS class, where students learned the concept…
Descriptors: Simulation, Error Correction, Learning Processes, Misconceptions
Magro, Graça; de Carvalho, Joaquim Ramos; Marcelino, Maria José – International Association for Development of the Information Society, 2014
History learning is many times considered dull and demotivating by young students. Probably this is due because the learning process is disconnected from these students' reality and experience. One possible way to overcome this state of matters is to use technology like mobile devices with georeferencing software and local history and heritage…
Descriptors: Local History, History Instruction, Learning Processes, Technology Uses in Education
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Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
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Antle, Alissa N. – Behaviour & Information Technology, 2013
In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical…
Descriptors: Thinking Skills, Hands on Science, Cognitive Style, Problem Solving
Marek, Edmund A. – Journal of Elementary Science Education, 2008
The learning cycle is a way to structure inquiry in school science and occurs in several sequential phases. A learning cycle moves children through a scientific investigation by having them first explore materials, then construct a concept, and finally apply or extend the concept to other situations. Why the learning cycle? Because it is a…
Descriptors: Learning Processes, Science Education, Elementary School Science, Sequential Learning
Prescott, Sharon H. – ProQuest LLC, 2010
The purpose of this study was to explore upper elementary reading classes in a low socio-economic area to determine the effects frequent praise, both academically and socially, have on the zone of proximal development in reading (ZPD[subscript RL], Renaissance Learning, 2006). A causal-comparative study was utilized by observing two groups of…
Descriptors: Feedback (Response), Experimental Groups, Control Groups, Beginning Reading
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