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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education
Pongprapan Pongsophon – British Educational Research Journal, 2024
This study investigates the student- and school-level predictors of reading performance across five top-performing countries in the Progress in International Reading Literacy Study (PIRLS) 2021. Utilising a multilevel analysis, the research examines the influence of cognitive development, socio-cultural contexts and educational environments on…
Descriptors: Reading Achievement, Predictor Variables, Foreign Countries, Cognitive Development
Talaee, Ebrahim; Noroozi, Omid – International Electronic Journal of Elementary Education, 2019
This study conceptualizes "digital divide" among school children. The concept of digital divide is elaborated on the basis of the layers of technology adoption such as "access", "effective use" and "the social envelope" around children's use of home computers. In this study, a theoretical framework of…
Descriptors: Access to Computers, Disadvantaged, Elementary School Students, Children
Tsitsi C. Nyabando – ProQuest LLC, 2019
Guided by the constructivist framework, the focus of the investigation was on second-grade students and their perceptions of their classrooms' physical learning environment. A qualitative multiple case study approach was employed, and data were collected through interviews, participant-generated photographs, and observations. Participants in the…
Descriptors: Physical Environment, Grade 2, Elementary School Students, Educational Environment
Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James – Reading & Writing Quarterly, 2017
The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…
Descriptors: Writing Achievement, Writing Improvement, Writing Processes, Males
Waller, Sharon, Ed. – IntechOpen, 2021
Today's educators stand at the crossroads of globalization and technology. The world is rapidly shrinking. The workplace is being transformed before our very eyes. Technology is forever changing the way we perceive reality and the way we do business. Educators are required to equip students for a workplace that has yet to emerge. The skill sets of…
Descriptors: Global Approach, Technological Advancement, Career Readiness, Libraries
International Association for the Evaluation of Educational Achievement, 2016
Fifty countries from around the world participated in the Progress in International Reading Literacy Study (PIRLS) 2016 international assessment of reading comprehension at the fourth grade, and in every country there was a wide range of reading achievement from basic skills to advanced comprehension. This report presents international findings…
Descriptors: Achievement Tests, Foreign Countries, Grade 4, International Assessment
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Paraskeva-Hadjichambi, Demetra; Hadjichambis, Andreas Ch.; Korfiatis, Konstantinos – International Journal of Environmental and Science Education, 2015
The present study incorporated a scaffolding decision making procedure on an authentic environmental socio-scientific issue and investigated how students' decisions are intertwined with their values. Computer-based activities provided necessary information and allowed for the consideration of multiple aspects of the issue, the study of the effects…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Scaffolding (Teaching Technique)
Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
European Commission, 2014
The 2013 European Commission Communication on Opening up Education underlined the importance of solid evidence to assess developments and take full advantage of the impact of technology on education, and called for sustained effort and international cooperation to improve our knowledge-base in this area. The International Computer and Information…
Descriptors: Foreign Countries, Computer Literacy, Information Literacy, Educational Policy
Project Tomorrow, 2014
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. With this year's national report on the views of 325,279 K-12 students representing over 9,000 schools and 2,700 districts nationwide, the focus is on getting beyond the anecdotally-driven…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Bhalla, Jyoti – Journal of Education and Training Studies, 2013
Developing countries have a responsibility not merely to provide computers for schools, but also to foster a habit of infusing a variety of ways in which computers can be integrated in teaching-learning amongst the end users of these tools. Earlier researches lacked a systematic study of the manner and the extent of computer-use by teachers. The…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Technology Integration
Duveskog, Marcus; Tedre, Matti; Sedano, Carolina Islas; Sutinen, Erkki – Educational Technology & Society, 2012
Storytelling is one of the earliest forms of knowledge transfer, and parents often use it for teaching their children values and knowledge. Formal schooling, however, is less inclined to use storytelling as a vehicle for knowledge transfer, and even less as a vehicle for modern self-directed, student-centered, and constructionist pedagogy.…
Descriptors: Computer Uses in Education, Information Technology, Foreign Countries, Case Method (Teaching Technique)