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Lin, Yao-San; Lim, Jie Ni; Wu, Yung-Sen – Education Sciences, 2022
The Chinese language is the mother tongue that most students in Singapore need to master. However, for many local students, due to the use of English as the main language in Singapore's families and the living environment, the time and frequency of using Chinese and the exposure to Chinese characters are relatively insufficient, which leads to a…
Descriptors: Game Based Learning, Educational Technology, Electronic Learning, Alphabets
Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Rulyansah, Afib; Ghufron, Syamsul; Nafiah; Akhwani; Mariati, Pance – Pegem Journal of Education and Instruction, 2023
Learning in the twenty-first century is becoming more dependent on the use of digital tools and interactive media. Teachers play a crucial role in creating game-based learning procedures and enhancing learning and motivation. The aim of this article is to determine what kinds of expertise educators could require to effectively use game-based…
Descriptors: Teacher Competencies, Game Based Learning, Educational Technology, Expertise
El-Hamamsy, Laila; Bruno, Barbara; Chessel-Lazzarotto, Frédérique; Chevalier, Morgane; Roy, Didier; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Educational Robotics (ER) has the potential to provide significant benefits to education, provided an increase in outreach by transitioning from the extra-curricular initiatives in which ER has thrived to formal education. As Computer Science (CS) Education is undergoing curricular reforms worldwide, the present study addresses the case of a…
Descriptors: Robotics, Educational Technology, Technology Integration, Computer Science Education
Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Vartiainen, Henriikka; Suhonen, Jarkko; Tukiainen, Markku – Education and Information Technologies, 2023
The increasing attention to Machine Learning (ML) in K-12 levels and studies exploring a different aspect of research on K-12 ML has necessitated the need to synthesize this existing research. This study systematically reviewed how research on ML teaching and learning in K-12 has fared, including the current area of focus, and the gaps that need…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Educational Research, Research Needs
Jennifer L. Shanks – ProQuest LLC, 2024
This study aimed to identify the themes teacher preparation programs need to improve their current curriculum. The research focused on teacher preparation programs, professional development opportunities, technology use and integration methods, college and career readiness in PreK-12 students, ISTE Educator and Student Standards, and 21st Century…
Descriptors: 21st Century Skills, Teacher Education, Curriculum Development, Faculty Development
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Nash, Brady Lee; Karkar Esperat, Tala Michelle; Pierce, Kathryn Mitchell; Shimek, Courtney H.; Rose, Crystal Dail; Ivanyuk, Lyudmyla; Fletcher, Lauren – Literacy Research: Theory, Method, and Practice, 2023
This multi-institutional, collaborative self-study explores how teacher educators learn to embed new literacies (NL) in teacher education coursework. Utilizing collaborative self-study methodology, seven faculty engaged in a year-long collaborative study focused on the incorporation of NL in preservice teacher education courses, meeting regularly…
Descriptors: Teacher Educators, Barriers, Preservice Teachers, Literacy Education
Goode, Joel; Flint, Rebecca – Teaching Science, 2021
At Lockyer District High School, the inquiry-based learning undertaken by the STEM Signature Program is complementary to the general capabilities, particularly: critical and creative thinking; information and communication technology; and personal and social capability. In this STEM program, numerous different digital technologies were used to…
Descriptors: STEM Education, Learner Engagement, 21st Century Skills, Active Learning
Munawar, Muniroh; Fakhruddin, Fakhruddin; Rodiyah, Rodiyah; Prihatin, Titi – Cypriot Journal of Educational Sciences, 2021
Education needs to formulate a curriculum that suits the digital era, especially in terms of digital literacy and cyber wellness. This research was conducted to get an overview of digital literacy curriculum management in kindergarten. A total of 122 kindergartens were purposely selected to take part in a survey of this study. Of the 122…
Descriptors: Kindergarten, Educational Technology, Technology Uses in Education, Technology Integration
Syahid, Aah Ahmad; Isrok'atun; Nugraha, Dadan – Elementary School Forum (Mimbar Sekolah Dasar), 2019
Possessing ICT skills for learning was a necessity for primary schools teachers in accordance with the requirements of current development and Education 4.0. This multi-year research had entered its third year in which it sought to discover information about the types of ICT training materials that were appropriate for the needs of teachers in…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Elementary School Teachers
Barbour, Michael K.; Siko, Jason – Journal of Educational Technology, 2020
Despite the massive growth in K-12 online learning, there are no opportunities for teachers to learn and develop skills to succeed as online instructors. This study is the third iteration of an action research project, which focused on improving a graduate instructional technology course and developing teachers with these skills. Previous results…
Descriptors: Curriculum Development, Electronic Learning, Online Courses, Instructional Design