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Yu-Hui Ching; Yu-Chang Hsu – TechTrends: Linking Research and Practice to Improve Learning, 2024
Educational robotics has been adopted to create interactive and engaging learning environments to develop computational thinking (CT) in K-12 learners. This study systematically examined 22 peer-reviewed empirical research articles on the use of educational robotics to develop CT in young learners (pre-kindergarten to 6th grade) published between…
Descriptors: Robotics, Educational Technology, Preschool Education, Elementary Education
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Emily Relkin; Sara K. Johnson; Marina U. Bers – Educational Technology & Society, 2023
"TechCheck" is an assessment of Computational Thinking (CT) for early elementary school children consisting of fifteen developmentally appropriate unplugged challenges that probe six CT domains. The first version of "TechCheck" showed good psychometric properties as well as ease of administration and scoring in a validation…
Descriptors: Elementary School Students, Developmentally Appropriate Practices, Computation, Thinking Skills
Van de Walle, John A.; Karp, Karen S.; Bay-Williams, Jennifer M. – Pearson, 2022
"Elementary and Middle School Mathematics" illustrates how children in PreK to 8th grade learn math, and then shows the most effective methods of teaching math using problem-based activities. Examples of real student work and common challenges help you visualize developmentally appropriate mathematics instruction and assessment that…
Descriptors: Preschool Education, Elementary Education, Middle Schools, Mathematics Instruction
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Fathi Ihmeideh – Journal of Education in Muslim Societies, 2023
Children are growing up in a media-rich digital environment where they are immersed in new technologies in unprecedented ways. Digital games are one of these technologies, and young children play a wide range of digital games. Research studies suggest that digital games support children's learning and development. The paper aims to assess digital…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
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Makar, Katie; Fry, Kym; English, Lyn – ZDM: Mathematics Education, 2023
Much of the mathematics that children experience in school neglect the skills increasingly needed for citizenship, particularly the power of complex data to investigate and make sense of the world. We draw on the relatively new field of data science as a multi-disciplinary approach to investigate problems through analysis of massive, non-standard,…
Descriptors: Elementary School Students, Citizenship Education, Data Science, Mathematics Education
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Johari Harris; Jennifer Darling-Aduana; Abigail Amoako Kayser; Christen Edwards; Derrick P. Alridge – Urban Education, 2025
The rapid shift to online learning due to COVID-19 provides an opportunity to examine at scale the feasibility and impact of addressing students' cultural and developmental needs within a virtual environment. Given limited knowledge of this type of virtual schooling, this mixed-method study examined third--fifth grade students' experiences…
Descriptors: Developmentally Appropriate Practices, Culturally Relevant Education, Online Courses, Educational Technology
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Taylor, Meaghan Elizabeth; Boyer, Wanda – Early Childhood Education Journal, 2020
With a heavy increase in academic expectations and standards to be learned in the early years, educators are facing the challenge of integrating important academic standards into developmentally appropriate learning experiences for children in kindergarten. To meet this challenge, there is a need to become familiar with the role of play in the…
Descriptors: Play, Developmentally Appropriate Practices, Teaching Methods, Social Development
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Brown, Monica; Burriss, Kathleen G.; Snead, Donald; Burriss, Larry L. – International Journal of the Whole Child, 2020
Existing data describe the positive relationships across children's play/physical activity, mental wellness, physical health, and intellectual success (Carter, 2016; Crnic & Kondo, 2019; English 2019; Tomporowski, Davis, Miller, & Naglieri, 2007). This current mixed-method study identifies ways in which classroom teachers describe…
Descriptors: Physical Activities, Play, Elementary School Teachers, Time on Task
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Liao, Yin-Chan; Ottenbreit-Leftwich, Anne; Zhu, Meina; Jantaraweragul, Katie; Christie, Laura; Krothe, Kandi; Sparks, Katy – TechTrends: Linking Research and Practice to Improve Learning, 2021
K-12 online learning can be advantageous in a variety of circumstances, including inclement weather days and emergency remote teaching. With the lessons learned from the COVID-19 pandemic, many K-12 districts may consider ways to incorporate online learning into their regular school plans after they resume face-to-face instruction. However, the…
Descriptors: Elementary School Teachers, Elementary School Students, COVID-19, Pandemics
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O'Connor, Mary Lou Caron – Knowledge Quest, 2019
Nothing is more fulfilling than a school library full of students hungry to learn--especially when they have all the tools and resources they need and, more importantly, a school librarian ready to help them gain the knowledge and understanding they need to apply technology to become fully digitally literate citizens. Therefore, it was very…
Descriptors: Information Literacy, Educational Resources, School Libraries, Elementary School Students
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Pöntinen, Susanna; Räty-Záborszky, Sinikka – European Early Childhood Education Research Journal, 2020
It is important that educators create a good basis for young students to develop their digital competence. This two-year case study aimed to find ways to foster the digital competence of young students in the early years of primary school education. The results show that spontaneous problems provided opportunities for students to show their…
Descriptors: Elementary School Students, Young Children, Technological Literacy, Competence
Puerling, Brian – Redleaf Press, 2018
Technology is moving faster than teachers and children can keep up with. "Teaching in the Digital Age" guides teachers of preschool and kindergarten aged children toward integrating technology across the curriculum so it can have an authentic, meaningful, and developmentally appropriate impact on children's exploration and learning. Full…
Descriptors: Early Childhood Education, Preschool Teachers, Young Children, Kindergarten
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Okatch, Dorothy – Childhood Education, 2021
Young people in East and Southern Africa need greater access to reliable information about health and education in order to make informed decisions on health matters--focusing on HIV and teenage pregnancy--and to increase basic education outcomes. Young 1ove organization, established in March 2014 in Gaborone, Botswana, is a grassroots, youth-led,…
Descriptors: Foreign Countries, Health Education, Health Promotion, Peer Teaching
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Dunbar, Laura – General Music Today, 2015
Icons are frequently used in the music classroom to depict concepts in a developmentally appropriate way for students. SmartBoards provide music educators yet another way to share these manipulatives with students. This article provides a step-by-step tutorial to create Smart Icon Cards using the folk song "Lucy Locket."
Descriptors: Music Education, Teaching Methods, Educational Technology, Technology Uses in Education
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