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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Getenet, Seyum; Tualaulelei, Eseta – Journal of Digital Learning in Teacher Education, 2023
The challenge addressed in this study is how the effectiveness of Padlet, Panopto video-embedded quizzes and Google Docs can be evaluated in terms of student engagement. Using a range of data sources, we discussed whether each technology influenced various dimensions of student engagement. The study found that certain technologies improved…
Descriptors: Educational Technology, Learner Engagement, Electronic Learning, Technology Uses in Education
Zuo, Mingzhang; Ma, Yunpeng; Hu, Yue; Luo, Heng – Frontiers of Education in China, 2021
Online learning has become the new educational pattern during the COVID-19 pandemic and is likely to supplement conventional schooling in the post-pandemic world. Lacking prior online learning experiences, the population of K-12 students deserves our special attention. Using purposeful sampling, this study investigated K-12 online learning…
Descriptors: Electronic Learning, Learning Experience, COVID-19, Pandemics
Birch, Heather J. S. – Journal of Online Learning Research, 2022
This case study is about understanding disruptive students who are motivated by a psychological need to invoke change in a learning space. Marczewski's User Types Test, a typology for classifying both intrinsic and extrinsic motivational tendencies, and based on Self-Determination Theory, was administered to 14 participants, aged 9 through 15, to…
Descriptors: Elementary School Students, High School Students, Student Behavior, Behavior Problems
Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning