Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
American Journal of Distance… | 1 |
Educational Technology &… | 1 |
Educational Technology… | 1 |
Journal of Advanced Academics | 1 |
Author
Bottino, Rosa Maria | 1 |
Cengiz Tüysüz | 1 |
Ilker Ugulu | 1 |
Imam Fitri Rahmadi | 1 |
Jonathan Michael Spector | 1 |
Ke, Fengfeng | 1 |
Nurettin Can Bodur | 1 |
Robotti, Elisabetta | 1 |
Selay Arkün Kocadere | 1 |
Tony Houghton | 1 |
Xu, Xinhao | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 4 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Adult Education | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Bottino, Rosa Maria; Robotti, Elisabetta – Educational Technology & Society, 2007
The paper discusses the results of a research project based on the field testing of a course aimed at developing arithmetic problem solving skills in primary school pupils. The course was designed to incorporate e-learning techniques, including the use of ARI@ITALES authoring tools. These tools allowed the integration in the course of…
Descriptors: Learning Activities, Problem Solving, Classroom Techniques, Arithmetic