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Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
Bryant, Audrey L. – ProQuest LLC, 2023
The primary grade levels traditionally consist of highly kinesthetic and tactile activities supporting learning and student engagement. During the COVID-19 pandemic, teachers urgently transitioned these learning activities to virtual settings. However, research shows a need for more literature on primary teacher experiences and their move toward…
Descriptors: Elementary School Teachers, COVID-19, Pandemics, Teaching Experience
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Lisnani; Putri, Ratu Ilma Indra; Zulkardi; Somakim – Journal on Mathematics Education, 2023
This study aims to develop a valid, practical, and which has potential effect web-based realistic mathematics learning environment with the six cultural contexts of the island of Sumatera. The learning environment has the potential to positively impact primary school students. The study employed design research method, which encompassed the…
Descriptors: Mathematics Education, Educational Environment, Elementary School Students, 21st Century Skills
Frances Dendy Mahaffey – ProQuest LLC, 2023
This qualitative multiple case study attempts to capture and document the lived experiences of a group of elementary educators surrounding the COVID-19 emergency school closures of the 2019-2020 school year. The purpose of this study is to capture the observations and reactions of teachers after their experience using the Collabrify Roadmaps…
Descriptors: Elementary School Teachers, COVID-19, Pandemics, School Closing
Seungoh Paek; Daniel L. Hoffman; John B. Black – Interactive Learning Environments, 2023
The aim of this study was to examine if--and to what extent--a sensory modality's conceptual congruency influences learning in digital environments. Building on previous work in multimedia and embodied learning, the study used custom software to systematically vary the conceptual congruency of two sensory modalities (aural and bodily-kinesthetic).…
Descriptors: Sensory Experience, Electronic Learning, Elementary School Students, Learning Modalities
Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
Zhang, Lishan; Pan, Mengqi; Yu, Shengquan; Chen, Ling; Zhang, Jing – Interactive Learning Environments, 2023
This paper introduces a system that supports student-centered online one-to-one tutoring and evaluates the practical value of the system by running an experiment with 64 experienced mathematics teachers and 810 students in Grade 7. The experiment lasted for 50 days. A comprehensive evaluation was performed using students' academic performance…
Descriptors: Mathematics Teachers, Grade 7, Middle School Students, Middle School Teachers
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Smolinski, Pawel Robert; Szostakowski, Marcin; Winiarski, Jacek – Electronic Journal of e-Learning, 2023
The COVID-19 pandemic has caused an increase in the use of e-learning software. From the perspective of the decision-makers (school/university administration), it is crucial to understand what characteristics of the software are perceived by the users (teachers) as necessary for a task (e-learning). A popular method of determining these…
Descriptors: Electronic Learning, Computer Software, Use Studies, Teacher Behavior
Žakelj, Amalija; Klancar, Andreja – European Journal of Educational Research, 2022
Visual representations and the process of visualisation have an important role in geometry learning. The optimal use of visual representations in complex multimedia environments has been an important research topic since the end of the last century. For the purpose of the study presented in this paper, we designed a model of learning geometry with…
Descriptors: Visual Aids, Geometry, Mathematics Instruction, Electronic Learning
Savita Yadav; Pinaki Chakraborty – Education and Information Technologies, 2024
Schools operated mostly in online mode in the last two years because of the COVID-19 pandemic and many teachers are now using digital tools in physical classrooms after the reopening of schools. We conducted an experiment on how smartphones can be used to reinforce biology lessons of seventh standard students (mean age = 12.22 years) in a private…
Descriptors: Biology, Handheld Devices, Telecommunications, COVID-19
Morlena T. Robinson – ProQuest LLC, 2021
Technology has been the highlight of the 21st century, and its rapid advancement has undeniably changed the world we live in today. The field has been saturated by digital applications (apps) such as Facetime, WhatsApp, GroupMe, and a plethora of educational apps such as Math Series, The Elements, and History Tools. Additional apps have magnified…
Descriptors: Electronic Learning, Computer Software, COVID-19, Pandemics
Sandra Gonzalez Mingot; Victoria I. Marín – Technology, Pedagogy and Education, 2024
The use of digital educational platforms has increased in schools, especially during COVID-19, accelerating digital transformation and the expansion of data collection. However, the platformisation phenomenon in this context is still largely unexplored. The present study aims to identify the presence and uses of digital platforms in the…
Descriptors: Elementary Education, Foreign Countries, Learning Management Systems, Technology Uses in Education
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices