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Beach, Pamela; Henderson, Gail; McConnel, Jen – Teachers and Teaching: Theory and Practice, 2020
This study involves an in-depth examination of Canadian elementary teachers' cognitive processes and metacognitive strategies they used during a self-directed online learning experience. The virtual revisit think aloud, a methodology that combines a retrospective procedure with screen recording technology, was used to capture verbalisations from…
Descriptors: Elementary School Teachers, Metacognition, Electronic Learning, Professional Development
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Beach, Pamela – AERA Online Paper Repository, 2016
This study involves an in-depth investigation into elementary teachers' self-directed learning in an online environment. The virtual revisit think aloud, a methodology combining a retrospective procedure with screen recording technology, was used to capture cognitive processes from 15 elementary teachers as they used a professional development…
Descriptors: Independent Study, Electronic Learning, Models, Elementary School Teachers
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Carioli, Stefania; Peru, Andrea – Journal of Media Literacy Education, 2016
Despite its unquestionable interest from a theoretical and practical point of view, so far there has been little research on online reading and there is a lack of attention paid to this topic in most European educational institutions. In particular, primary and secondary school teachers are not adequately trained on how and when to intervene to…
Descriptors: Reading, Reading Instruction, Reading Comprehension, Foreign Countries
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Beach, Pamela; Willows, Dale – Canadian Journal of Learning and Technology, 2014
This qualitative study examined an innovative methodology, combining screen capture technology and a retrospective think aloud, for exploring the use of Internet-based resources by elementary teachers. Pre-service and in-service teachers explored "The Balanced Literacy Diet," a free, interactive, and evidenced-informed professional…
Descriptors: Professional Development, Web Sites, Elementary School Teachers, Electronic Learning
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Coiro, Julie; Sekeres, Diane Carver; Castek, Jill; Guzniczak, Lizabeth – Journal of Education, 2014
This study examined the social and cognitive interaction patterns of third, fourth, and fifth graders as they collaboratively read on the Internet and responded to an inquiry prompt. Data analysis revealed patterns of cognitive strategy use that intersected with social forms and functions of dialogue. Dyads that exhibited higher levels of…
Descriptors: Grade 3, Grade 4, Grade 5, Cognitive Style
Shinas, Valerie Harlow – ProQuest LLC, 2012
Online texts present unique challenges to readers, requiring them to interact with texts in ways that differ from their interactions with static, print texts (Kress, 2003; 2010; McKenna, 2003; Reinking, 1998). Due to the multimodal, multilayered, and nonlinear nature of online texts, readers may also employ strategies when they read online,…
Descriptors: Reading Comprehension, Electronic Learning, Middle School Students, Grade 8
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Pérez-Marín, Diana; Pascual-Nieto, Ismael – Behaviour & Information Technology, 2013
A pedagogic conversational agent (PCA) can be defined as a computer system that interacts with the student in natural language assuming the role of the instructor, a student or a companion. It can have a personality and can generate different sentences according to the agent or the student mood. Empathy with the students' feelings seems to…
Descriptors: Natural Language Processing, Conversational Language Courses, Computer Assisted Instruction, Questionnaires
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Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5