Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Emotional Development | 2 |
Social Development | 2 |
After School Programs | 1 |
Animals | 1 |
Barriers | 1 |
COVID-19 | 1 |
Child Development | 1 |
Correlation | 1 |
Educational Technology | 1 |
Elementary School Students | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Grade 2 | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Audience
Location
Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Attitude Scale | 1 |
What Works Clearinghouse Rating
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
The Socioemotional Effects of a Computer-Simulated Animal on Children's Empathy and Humane Attitudes
Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students