Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 8 |
Descriptor
Source
ProQuest LLC | 2 |
British Journal of… | 1 |
Developmental Psychology | 1 |
E-Learning and Digital Media | 1 |
Educational Research and… | 1 |
Educational Studies | 1 |
European Educational… | 1 |
Author
Andrade, Fernanda C. | 1 |
Burnell, Kaitlyn | 1 |
Green, Timothy | 1 |
Grimley, Mick | 1 |
Hoyle, Rick H. | 1 |
Lai, Yiu Chi | 1 |
Norris, Cathleen A. | 1 |
Orabuchi, Nkechi | 1 |
Relmasira, Stefanus Christian | 1 |
Sargin, Nurten | 1 |
Shin, Namsoo | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Dissertations/Theses -… | 2 |
Information Analyses | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Relmasira, Stefanus Christian; Lai, Yiu Chi; So, Chi Fuk Henry – European Educational Researcher, 2021
The transformation of occupations in Indonesia due to digital technologies, especially in Artificial Intelligence, becomes a challenge for current educators to prepare their students for future work skills. This research study seeks to understand what students' career aspirations are and their teachers' predictions about their students' future…
Descriptors: Elementary School Students, Elementary School Teachers, Prediction, Occupational Aspiration
Burnell, Kaitlyn; Andrade, Fernanda C.; Hoyle, Rick H. – Developmental Psychology, 2023
There is fear that adolescents have limited control over their digital technology use. The current research examines longitudinal (Study 1) and daily (Study 2) associations between U.S. adolescents' self-control and digital technological impairment and use. Using a large sample (N = 2,104; Wave 1: M[subscript age] = 12.36, 52% female, 57%…
Descriptors: Correlation, Adolescents, Self Control, Information Technology
Orabuchi, Nkechi – ProQuest LLC, 2013
This study reported the results of a 3-month quasi-experimental study that determined the effectiveness of an online visual and interactive technological tool on sixth grade students' mathematics performance, math anxiety and attitudes towards math. There were 155 sixth grade students from a middle school in the North Texas area who participated…
Descriptors: Middle School Students, Mathematics Achievement, Mathematics Anxiety, Student Attitudes
Grimley, Mick – E-Learning and Digital Media, 2012
Recent developments in digital technology have resulted in the unprecedented uptake of digital technology engagement as a leisure-time pursuit across the age span. This has resulted in the speculation that such use of digital technology is responsible for changes in cognition and learning behaviour. This study investigated two groups of…
Descriptors: Foreign Countries, Information Literacy, Information Skills, Research Skills
Sargin, Nurten – Educational Research and Reviews, 2012
Each innovation brings along many risks. One of the risks related with the Internet use is Internet addiction. The aim of this study is to examine Internet addiction in adolescence in terms of gender, Internet access at home and grades. The research design used was survey method. The study population consisted of second stage students attending…
Descriptors: Addictive Behavior, Internet, Grade 6, Grade 7
Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
Green, Timothy – ProQuest LLC, 2010
The purpose of this study was to determine the effects of using the interactive student notebook versus the use of traditional note-taking methods on math and science achievement for fifth grade students. The researcher hypothesized that the ISN would have a significant positive impact on math and science student achievement. Multiple regression…
Descriptors: Science Achievement, Academic Achievement, Grade 5, Males