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Joe Usher – Irish Educational Studies, 2024
This study investigates 152 Irish primary pupils' attitudes towards geography and their most preferred and least preferred methods of learning and experiencing geography at primary level. The findings indicate that Irish pupils have a neutral attitude towards geography with no significant difference between male and female pupils nor between class…
Descriptors: Elementary School Students, Maps, Geography Instruction, Student Attitudes
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Wilawan Phothong; Jiraporn Chaimongkol; Luecha Ladachart – Journal of Technology Education, 2023
This study examines the influence of design-based learning on 25 eighth-grade students' design-thinking mindsets, that is, on the mental outlook that they adopt habitually when they engage in design thinking. It also compares changes in design-thinking mindsets across individuals of different genders and different levels of experience in design.…
Descriptors: Design, Concept Formation, Learning Processes, Thinking Skills
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Sergio Tirado-Olivares; Rocio Minguez-Pardo; Javier del Olmo-Munoz; Jose A. Gonzalez-Calero – IEEE Transactions on Learning Technologies, 2025
Decimal misconceptions are a persistent challenge in mathematics education, often hindering students' long-term understanding. This study examines how learning analytics (LA) can be effectively integrated into instructional sequences to address these misconceptions, providing teachers with real-time insights for formative assessment. Despite the…
Descriptors: Learning Analytics, Elementary School Students, Elementary School Mathematics, Mathematics Education
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Tolga Kargin – Educational Policy Analysis and Strategic Research, 2023
This study delves into the realm of critical multimodal literacy through the lens of fairy tale reconstruction. Employing an innovative pedagogical approach, the research examines how students engage with and transform traditional narratives using a critical perspective and digital tools. This action research showcases how students collaboratively…
Descriptors: Fairy Tales, Multiple Literacies, Critical Literacy, Teaching Methods
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Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan Rowe; Roger Azevedo; James Lester – International Journal of Artificial Intelligence in Education, 2024
Reflection plays a critical role in learning. Game-based learning environments have significant potential to elicit and support student reflection by prompting learners to think critically about their own learning processes and performance. Stealth assessment models, used for unobtrusively assessing student competencies from evidence of game…
Descriptors: Bias, Reflection, Evaluation Methods, Game Based Learning
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Catarina Grande; Joana Vilar; Vera Coelho – International Journal of Early Years Education, 2025
Humans' participation positively impacts society and individuals, suggesting that children's participation in activities carried out in supportive environments promotes positive health and the development of key capacities. COVID-19 abruptly changed the daily lives of children and their caregivers due to the general duty of home confinement with…
Descriptors: Preschool Children, Elementary School Students, Student Participation, COVID-19
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Süleyman Oruç; Sehmus Aslan – Acta Educationis Generalis, 2024
Introduction: The level of professional satisfaction in teachers is an important issue in terms of high work motivation and employee performance. In addition, high professional satisfaction is a factor that contributes to teachers' more positive approach to the education process. Methods: This study aims to examine the teaching-learning…
Descriptors: Physical Education Teachers, Job Satisfaction, Elementary School Teachers, High School Teachers
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Yuchen Chen; Yun-Fang Tu; Xinli Zhang; Gwo-Jen Hwang – Educational Technology & Society, 2024
As technology-enhanced children's learning has gained wide attention, programmable robots have been gradually introduced in early childhood education. Hence, it would be valuable to understand how young children perceive robot programming learning. Draw-a-picture technique is an ideal method to elicit ideas, thoughts, and feelings for children…
Descriptors: Robotics, Computer Science Education, Gender Differences, Freehand Drawing
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Fish, Lesenia R.; Hildebrand, Lindsey; Chernyak, Nadia; Cordes, Sara – Child Development, 2023
Games are frequently used to promote math learning, yet the competitive and collaborative contexts introduced by games may exacerbate gender differences. In this study, 1st and 2nd grade children in the U.S. (ages 5-8; N = 274; 70% White, 15% Asian, 2% Black, 1% Native American, 14% mixed or other race; 17% Hispanic) played either a competitive,…
Descriptors: Mathematics Achievement, Mathematics Education, Competition, Cooperative Learning
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Spadaro, Paul Michael – ProQuest LLC, 2023
The COVID-19 pandemic caused unprecedented disruption in education across the United States. Prior to the pandemic, students in third grade struggled with low reading proficiency, a difficulty that predicts persistent academic struggles, school dropout, and even delinquency. Districts in South Carolina and around the United States adapted to the…
Descriptors: Conventional Instruction, Blended Learning, Grade 3, Reading Achievement
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Alison E. Leonard; Shaundra B. Daily – International Journal of Education & the Arts, 2025
We designed, developed, and researched a virtual and in-person curriculum for how to explore computational thinking using dance choreography, focused on engaging upper elementary and middle school girls. However, this paper explores our observations and interactions with our young participants who identified as boys through a series of vignettes.…
Descriptors: Computation, Thinking Skills, Dance, Curriculum Development
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Lazarus, Kelechi Uchemadu; Audu, Oloyede Ojo – International Online Journal of Primary Education, 2023
Spelling is a crucial skill for academic success however many pupils with learning disabilities lag behind in academic tasks because of poor spelling skills and its accompanying negative effects. Past studies on pupils with learning disabilities focused more on reading than on spelling skills. Thus, the objective of the study was to examine the…
Descriptors: Foreign Countries, Spelling, Students with Disabilities, Learning Disabilities
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