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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
Lindeman, Kayla; Hicks, Troy – Art Education, 2023
Although art classrooms are rich with demonstrations, discussions, and artmaking, the COVID-19 pandemic brought unprecedented challenges to art educators wanting to engage students in studio-rich practices. As one solution, Bitmoji classrooms emerged in response to emergency remote teaching (ERT). Bitmoji classrooms--containing an instructor's…
Descriptors: Art Education, Teaching Methods, Online Courses, Studio Art
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
DeLiema, David; Kwon, Yejin Angela; Chisholm, Andrea; Williams, Immanuel; Dahn, Maggie; Flood, Virginia J.; Abrahamson, Dor; Steen, Francis F. – Cognition and Instruction, 2023
When teachers, researchers, and students describe productively responding to moments of failure in the learning process, what might this mean? Blending prior theoretical and empirical research on the relationship between failure and learning, and empirical results from four data sets that are part of a larger design-based research project, we…
Descriptors: Guidelines, Learning Processes, Correlation, Failure
Giannakopoulos, George; Tatlas, Nicolas-Alexander; Giannakopoulos, Vassilios; Floros, Andreas; Katsoulis, Philippos – British Journal of Educational Technology, 2018
We present a suite of inclusive games designed to address the needs of people with blindness or low vision. Particularly, through the employment of modern sonification strategies that achieves efficient perceptual representation of the game-play, several audio-games with different scenarios and application scope (entertainment and education) were…
Descriptors: Blindness, Visual Impairments, Audio Equipment, Computer Games
Prado, Yenda; Jacob, Sharin; Warschauer, Mark – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) is a skill all students should learn. This requires using inclusive approaches to teach CT to a wide spectrum of students. However, strategies for teaching CT to students with exceptionalities are not well studied. Objective: This study draws on lessons learned in two fourth-grade classrooms --…
Descriptors: Thinking Skills, Computer Science Education, Special Education, Teaching Methods
Abdelghani Es-Sarghini; Abdelaziz Boumahdi – Australian Journal of Applied Linguistics, 2025
The assessment of writing competency in French as a Foreign Language presents significant challenges due to the multidimensional nature of writing and heterogeneous evaluation practices. This research introduces an innovative framework integrating artificial intelligence and interactive visualization to support the formative assessment of writing…
Descriptors: French, Second Language Learning, Second Language Instruction, Artificial Intelligence
de Ruiter, Laura E.; Bers, Marina U. – Computer Science Education, 2022
Background and Context: Despite the increasing implementation of coding in early curricula, there are few valid and reliable assessments of coding abilities for young children. This impedes studying learning outcomes and the development and evaluation of curricula. Objective: Developing and validating a new instrument for assessing young…
Descriptors: Programming Languages, Computer Software, Coding, Computer Science Education
Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
Prihar, Ethan; Heffernan, Neil – International Educational Data Mining Society, 2021
Similar content has tremendous utility in classroom and online learning environments. For example, similar content can be used to combat cheating, track students' learning over time, and model students' latent knowledge. These different use cases for similar content all rely on different notions of similarity, which make it difficult to determine…
Descriptors: Computer Software, Middle School Teachers, Mathematics Teachers, College Students
Gray, Sara A.; Zraick, Richard I.; Atcherson, Samuel R. – Language, Speech, and Hearing Services in Schools, 2019
Purpose: The purpose of this study was to analyze the readability of Individuals with Disabilities Education Act (IDEA) Part B procedural safeguard documents, as distributed by each of the 50 U.S. states. Results were compared to the 5th- to 6th-grade readability guideline for documents recommended by experts in health literacy and health…
Descriptors: Readability, Educational Legislation, Disabilities, Federal Legislation
Wieman, Rob; Webel, Corey – Mathematics Teacher Education and Development, 2019
Researchers have generated a powerful framework that identifies three aspects of noticing students' mathematical thinking: attending to, interpreting, and deciding how to respond to student thinking. Previous research has tended to focus on evaluating how "well" teachers engaged in noticing, and how "well" they connected the…
Descriptors: Teaching Methods, Guidelines, Metacognition, Mathematics Instruction
Kendeou, Panayiota; McMaster, Kristen L; Butterfuss, Reese; Kim, Jasmine; Bresina, Britta; Wagner, Kyle – Grantee Submission, 2019
We present an integrated theoretical framework guiding the use of visual narratives in educational settings. We focus specifically on the use of static and dynamic visual narratives to teach and assess inference skills in young children and discuss evidence to support the efficacy of this approach. In doing so, first we review the basis of the…
Descriptors: Inferences, Language Processing, Feedback (Response), Visual Aids
Bodén, Linnea – International Journal of Qualitative Studies in Education (QSE), 2013
An increasing number of Swedish municipalities use digital software to manage the registration of students' school absences. The software is regarded as a problem-solving tool to make registration more efficient, but its effects on the educational setting have been largely neglected. Focusing on an event with two students from a class of…
Descriptors: Attendance, Computer Software, Management Systems, Municipalities
Noakes, Sierra – Digital Promise, 2018
Digital Promise's Marketplace Initiative, which has collaborated with district leaders across the country to develop tools and resources that support their edtech evaluation efforts, wanted to understand how tools can support education decision makers use evidence to inform procurement and adoption decisions. In 2018, Digital Promise administered…
Descriptors: School Districts, Kindergarten, Elementary Secondary Education, Teacher Attitudes
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