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Showing 1 to 15 of 44 results Save | Export
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Iskrenovic-Momcilovic, Olivera – Interactive Learning Environments, 2023
The aim of the research is to examine the contribution of mobile application using in botanical fieldwork to the quality and durability of knowledge of the subject Nature and society compared to multimedia teaching in the fourth grade of primary school. The study involved 120 students, divided into two groups: control group, which taught on the…
Descriptors: Elementary School Students, Control Groups, Grade 4, Handheld Devices
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Song, Donggil; Glazewski, Krista – Education and Information Technologies, 2023
Focusing on the sustainability and affordability when using information technology, the mechanism of student-generated questioning (SGQ) and scaffolding for SGQ in reading comprehension tasks were explored within the self-regulated learning framework in this study. We employed a mixed methods design to examine the effects of scaffolding in an SGQ…
Descriptors: Foreign Countries, Elementary School Students, Grade 7, Scaffolding (Teaching Technique)
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Liman Kaban, Aysegül; Karadeniz, Sirin – SAGE Open, 2021
The young generation, born into digital technologies and called Millennials or the Y-Generation, are raised in a world where everybody has a computer in their pockets (Hamari et al., 2014), and they are constantly engaged in digital activities. However, research on the impact of digital devices on learners' educational performance and motivation…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Reading Comprehension
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Bressler, Denise M.; Bodzin, Alec M. – Journal of Science Education and Technology, 2016
Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study investigated whether a mobile SEG promotes flow experience and scientific practices with eighth-grade urban students. Students playing the game (n = 59) were…
Descriptors: Scientific Methodology, Handheld Devices, Educational Games, Grade 8
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Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
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Blazar, David; Gilbert, Barbara; Herlihy, Corinne; Gogolen, Claire – International Journal of Education in Mathematics, Science and Technology, 2018
Easy access to low-cost, high definition video technology has transformed how researchers and practitioners are approaching school improvement efforts. Video-based observations of classroom instruction provide researchers the means to define and measure aspects of effective teaching and suggest subsequent professional learning. In this article we…
Descriptors: Video Technology, Handheld Devices, Observation, Faculty Development
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Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
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Wells, Kevin E.; Sulak, Tracey N.; Saxon, Terrill F.; Howell, Leanne L. – Journal of Occupational Therapy, Schools & Early Intervention, 2016
There has been a drastic increase in the use of technology in the classroom over the past 20 years. As computers and tablets permeate our schools, their presence is oftentimes seen as a cure to whatever problems may exist. While the promise of technology has held true within some domains, little has been done to examine its efficacy in some areas.…
Descriptors: Handheld Devices, Handwriting, Teaching Methods, Intervention
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Sun, Zhong; Lin, Chin-Hsi; You, Jiaxin; Shen, Hai jiao; Qi, Song; Luo, Liming – Computer Assisted Language Learning, 2017
Most students of English as a foreign language (EFL) lack sufficient opportunities to practice their English-speaking skills. However, the recent development of social-networking sites (SNSs) and mobile learning, and especially mobile-assisted language learning, represents new opportunities for these learners to practice speaking English in a…
Descriptors: Social Networks, English (Second Language), Second Language Learning, Grade 1
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Hassler Hallstedt, Martin; Klingberg, Torkel; Ghaderi, Ata – Journal of Educational Psychology, 2018
Using a randomized placebo controlled design, we examined the direct and follow-up effects (at 6 and 12 months) of a mathematics tablet intervention. Math training focused primarily on basic arithmetic (addition and subtraction facts up to 12), and secondarily on number knowledge and word problems. We investigated the moderating effects of IQ and…
Descriptors: Elementary School Students, Grade 2, Elementary School Mathematics, Arithmetic
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Kim, Shin-Jeong; Cho, Haeryun – Journal of School Nursing, 2017
This study examined the effect of an intervention on coping knowledge among fifth- and sixth-grade elementary schoolchildren who received smartphone-delivered emergency preparedness education. This was a quasi-experimental study using a pre-/posttest design. Eighty-six children were recruited to participate. The children in the experimental group…
Descriptors: Foreign Countries, Handheld Devices, Emergency Programs, Safety Education
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Moser, Gary P.; Morrison, Timothy G.; Wilcox, Brad – Reading Psychology, 2017
A quasi-experimental study examined effects of a 10-week word structure intervention with fourth-grade students. During daily 10-15-minute practice periods, students worked individually with mobile apps focused on specific aspects of word identification. Pre- and post-treatment assessments showed no differences in rate and accuracy of oral reading…
Descriptors: Quasiexperimental Design, Grade 4, Elementary School Students, Intervention
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Lai, Arthur – Interactive Learning Environments, 2016
Immersion has been an acclaimed approach for second-language acquisition, but is not available to most students. The idea of this study was to create a mobile immersion environment on a smartphone using a mobile instant messenger, WhatsApp™. Forty-five Form-1 (7th grade) students divided into the Mobile Group and Control Group participated in a…
Descriptors: Immersion Programs, Telecommunications, Handheld Devices, Teaching Methods
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Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
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Lai, Ching-san – International Journal of Research in Education and Science, 2016
The major purpose of this study was to determine the learning performance of the air concept unit for third graders in a primary school facilitated by the iPod inquiry teaching method. This study adopts a quasi-experimental method. Participants were third graders in a primary school in New Taipei city. The experimental group consisted of 53…
Descriptors: Grade 3, Elementary School Students, Elementary School Science, Educational Technology
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