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Yildirim, Ibrahim; Sen, Sedat – Interactive Learning Environments, 2021
Whether gamification is an organized structure that contributes to student achievement, a simple pontification process or total nonsense is a matter of debate. In such, this study was conducted to provide a scientific answer while exhibiting the gamification effect on student achievement with the meta-analysis method, which is based on…
Descriptors: Game Based Learning, Academic Achievement, Meta Analysis, Effect Size
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Dennen, Vanessa P.; Hall, Barbara M.; Hedquist, Amber – Online Learning, 2023
Many online learning experiences integrate some form of dialogic interaction among instructors and learners. However, the degree to which these individuals come to a mutual understanding of their task and topic, a phenomenon called intersubjectivity, often remains a question. This systematic review of online learning research examines 48…
Descriptors: Online Courses, Learning Experience, Journal Articles, Trend Analysis
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Arslan, Abdullah – International Journal of Progressive Education, 2020
As technological advancements continue to revolutionise the realm of education, use of technology in both K-12 and university classrooms paves the way for making flipped classroom a trending pedagogical model. Flipping a course simply means reversing a traditional model of in-class lecture followed by practice and homework. Research has shown that…
Descriptors: Flipped Classroom, Teaching Methods, Instructional Design, Instructional Materials
Claudia A. Medlin – ProQuest LLC, 2024
Online learning continues to grow at unprecedented rates. K-12 had more than 275,000 students enrolled in full-time virtual schools in 2011--2012 and over 2 million participating in at least one online course. Despite this growth, there is little research on model formation and model validation for online learning. Two research-based models were…
Descriptors: Reading Instruction, Case Studies, Faculty Development, Kindergarten
Zacamy, Jenna; Roschelle, Jeremy – Digital Promise, 2022
Digital learning platforms (DLPs) are beginning to become open to research. Specifically, in our work in SEERNet, developers are extending five platforms, each used in either K-12 or higher education by more than 100,000 users, to enable third-party researchers to explore, develop, and test improvements. SEERNet seeks to enable equity-relevant…
Descriptors: Integrated Learning Systems, Kindergarten, Elementary Secondary Education, Higher Education
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Theo Bastiaens Ed. – Association for the Advancement of Computing in Education, 2023
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Vienna,…
Descriptors: Higher Education, Educational Technology, Foreign Countries, Interaction
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Amagir, Aisa; Groot, Wim; Maassen van den Brink, Henriëtte; Wilschut, Arie – Citizenship, Social and Economics Education, 2018
In this systematic literature review, we evaluate the effectiveness of financial-literacy education programs and interventions for children and adolescents. Furthermore, the key characteristics of the design of a successful financial-education curriculum are described. The evidence shows that school-based financial-education programs can improve…
Descriptors: Literature Reviews, Money Management, Children, Adolescents
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Jung, Young A.; Choi, Sungshim; Shin, Hye Young; Steeley, Sherry; Haley, Marjorie Hall – NECTFL Review, 2022
This study examines the perceptions of Korean language teachers on the classroom practice of embedding contemporary Korean pop culture into classrooms for effective world language instruction. While integrating culture in language classrooms has been practiced for decades, Korean teachers in this study expressed a lack of confidence in designing…
Descriptors: Teaching Methods, Popular Culture, Second Language Learning, Second Language Instruction
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Klapwijk, Remke; Van Doorn, Fenne – International Journal of Technology and Design Education, 2015
Human-centered design is of growing importance for professional designers and in the past two decades a series of techniques for designers to develop understanding of and empathy with a diversity of users has been developed within this field. In the second half of the twentieth century, intended users were involved late in the design process, i.e.…
Descriptors: Technology Education, Design, User Needs (Information), Instructional Design
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Dupuy, Béatrice, Ed.; Grosbois, Muriel, Ed. – Research-publishing.net, 2020
In this volume, language learning and professionalization are explored by addressing the existing gap between pressing needs for enhanced soft skills in work environments wherein technology-mediated, multilingual communication is increasingly the norm, and current foreign language teaching and learning offerings in higher education. Considering…
Descriptors: Second Language Learning, Second Language Instruction, Language Teachers, Professionalism
Bernhardt, Victoria L.; Hébert, Connie L. – Routledge, Taylor & Francis Group, 2017
Experts Bernhardt and Hébert's latest book demonstrates strategies to ensure your entire staff works together to design, implement, monitor, and evaluate a schoolwide prevention system with integrity and fidelity. Each step in this important resource is designed to help administrators, teachers, and other educators improve the learning of every…
Descriptors: Response to Intervention, Educational Improvement, Program Implementation, Planning
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Quiroz, René E.; Ritter, Nicola L.; Li, Yun; Newton, Rhonda C.; Palkar, Trupti – Journal of Online Learning Research, 2016
The number of online courses, programs, and schools are growing exponentially in K-12 education. Given the unique nature of online courses and the distinct skills necessary to create a quality online course, it is essential that effective professional development be provided for teachers designing online courses. Online courses need to be of the…
Descriptors: Online Courses, Educational Quality, Instructional Design, Faculty Development
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Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K. – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…
Descriptors: Foreign Countries, Educational Games, Instructional Design, Play
Ntloedibe-Kuswani, Gomang Seratwa – ProQuest LLC, 2013
Several studies indicated the potential of electronic mobile technologies in reaching (safe learning) under-served communities and engaging (disruptive learning) disadvantaged peoples affording them learning experiences. However, the potential benefits of (electronic mobile learning) e-mobile learning have not been well understood from the…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Technology Uses in Education
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Course Evaluation
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