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Brooks R. Vostal; Jeremy P. Oehrtman; Beth Gilfillan – Professional School Counseling, 2023
School counselors need to be intentional about implementing a comprehensive school counseling program, which will often include planning and teaching classroom lessons on topics connected to academic skills, career planning, and social/emotional learning. Universal Design for Learning (UDL) is a scientifically valid framework for providing access…
Descriptors: Usability, School Counselors, Learner Engagement, Lesson Plans
Lou Schwartz; Valérie Maquil; Laurence Johannsen; Christian Moll; Johannes Hermen – Education and Information Technologies, 2024
Computational Thinking (CT) is an emerging topic in school curricula. Different tools exist to support the learning of CT, namely visual programming languages and tangible development platforms (TDP), which are widely used in extra-curricular activities. To date, few tools have been developed that consider both teachers' needs and the school…
Descriptors: Teaching Methods, Computation, Thinking Skills, Skill Development
Fokides, Emmanuel; Alatzas, Konstantinos – Technology, Knowledge and Learning, 2023
Primary school students have trouble understanding concepts related to fractions. On the other hand, technology constantly provides interesting tools that stimulate students' interest and foster learning. Among these, tangible user interfaces allow users to interact with digital applications through the manipulation of everyday objects. Given that…
Descriptors: Fractions, Mathematics Instruction, Outcomes of Education, Educational Technology
Matsunobu, Koji – Research Studies in Music Education, 2023
Reflecting their dominance within music education, most musical instruments used in schools are of Western origin. In stark contrast, the adoption of folk instruments for the purposes of facilitating students' music-making and learning in the educational context is rarely encountered. This article reports the empirical data of a study in which a…
Descriptors: Folk Culture, Musical Instruments, Music Education, Usability
Taipalus, Abbie C.; Hixson, Michael D.; Decker, Dawn M.; Fredrick, Stephanie – School Psychology, 2021
A multiple baseline design across four teachers was used to investigate the effects of an online Direct Behavior Rating (DBR) training module on rater accuracy of academic engagement, respect, and disruptive behavior. Rater accuracy was examined by comparing Direct Behavior Rating-Single Item Scales (DBR-SIS) completed by classroom teachers to…
Descriptors: Accuracy, Behavior Rating Scales, Instructional Effectiveness, Training
Melanie W. Jensen; Peter J. Rich – International Journal of Designs for Learning, 2025
In the teaching of math-fact automaticity, most classroom teachers are unaware of research-based practices such as the use of a controlled response time, the scaffolded teaching of individual math facts, the limiting of exposure to new math facts, the separation of math facts with common operands, and even the definition of automaticity. As a…
Descriptors: Computer Software, Mathematics Instruction, Evidence Based Practice, Scaffolding (Teaching Technique)
Cabero-Almenara, Julio; Romero-Tena, Rosalía; Llorente-Cejudo, Carmen; Palacios-Rodríguez, Antonio – Contemporary Educational Technology, 2021
In recent years, studies carried out in the educational field have concluded that the Flipped Classroom methodology offers numerous advantages for both teachers and students. In this sense, this approach is worked on at the university to develop skills necessary for the future professional of students, as well as increase their commitment to the…
Descriptors: Academic Achievement, Technology Integration, Flipped Classroom, Preservice Teachers
Ward, Monica; Mozgovoy, Maxim; Purgina, Marina – International Journal of Game-Based Learning, 2019
Learning a language is challenging and it is important that learners be kept motivated throughout the process. Many Irish primary school children are not particularly motivated to learn the language and there are few computer assisted language learning (CALL) resources available to them. WordBricks is an app that enables learners to construct only…
Descriptors: Irish, Elementary School Students, Computer Assisted Instruction, Game Based Learning
Kreil, Jamie L.; Vanek, Jen – COABE Journal: The Resource for Adult Education, 2021
For nearly one year, the EdTech Center at World Education led a field test of the unique mobile app, Learning Upgrade. In this report, we share use scenarios and observations gleaned from this research in adult English speakers of other languages (ESOL) and basic education programs across the U.S. The field test helps us better understand how and…
Descriptors: Adult Education, English (Second Language), Adult Basic Education, Handheld Devices
Aguila, Darlene Mae E. – Online Submission, 2020
This study intended to improve the worded problem-solving skills of Grade Three pupils by using the developed Mathematical Learning Package utilizing Survey Question Read Question Compute Question (SQRQCQ) strategy. Specifically, it determined the significant difference on the level of performance of the respondents before and after utilizing…
Descriptors: Mathematics Instruction, Correlation, Reading Comprehension, Problem Solving
Chen, Chih-Ming; Chen, I.-Chun – Interactive Learning Environments, 2021
In recent years, English instruction has emphasized the importance of listening comprehension; however, playing CDs in class is still the most widely used approach to practicing English listening skills in Taiwan. It is obvious that this training approach cannot satisfy individual needs, thus reducing the effect of promoting English listening…
Descriptors: Foreign Countries, Interactive Video, Second Language Learning, Second Language Instruction
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
El Mawas, Nour; Tal, Irina; Moldovan, Arghir-Nicolae; Bogusevschi, Diana; Andrews, Josephine; Muntean, Gabriel-Miro; Muntean, Cristina Hava – Knowledge Management & E-Learning, 2020
Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school…
Descriptors: Astronomy, Educational Games, Game Based Learning, Instructional Effectiveness
Soliman, Mamdouh; Lavicza, Zsolt; Prodromou, Theodosia; Al-Kandari, Maryam; Houghton, Tony – International Journal for Technology in Mathematics Education, 2019
This paper outlines results of the first cycle of a mathematics education project in Kuwait aimed to integrate technology into teaching and learning 11 Kuwaiti schools. The project design and methods are based on two previous studies carried out in Cambridge, UK and the Geomatech project in Hungary. Studies showed that adequate preparation of…
Descriptors: Technology Integration, Courseware, Elementary School Teachers, Secondary School Teachers